sol2/examples/source/stack_aligned_function.cpp

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#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
int main(int, char*[]) {
sol::state lua;
lua.script("function func (a, b) return (a + b) * 2 end");
sol::reference func_ref = lua["func"];
// for some reason, you need to use the low-level API
func_ref.push(); // function on stack now
// maybe this is in a lua_CFunction you bind,
// or maybe you're trying to work with a pre-existing system
// maybe you've used a custom lua_load call, or you're
// working with state_view's load(lua_Reader, ...) call...
// here's a little bit of how you can work with the stack
lua_State* L = lua.lua_state();
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sol::stack_aligned_unsafe_function func(L, -1);
lua_pushinteger(L, 5); // argument 1, using plain API
lua_pushinteger(L, 6); // argument 2
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// take 2 arguments from the top,
// and use "stack_aligned_function" to call
int result = func(sol::stack_count(2));
// make sure everything is clean
sol_c_assert(result == 22);
sol_c_assert(
lua.stack_top() == 0); // stack is empty/balanced
return 0;
}