sol2/docs/source/tutorial/cxx-in-lua.rst

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C++ in Lua
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Using user defined types ("usertype"s, or just "udt"s) is simple with Sol. If you don't call any member variables or functions, then you don't even have to 'register' the usertype at all: just pass it through. [ WIP - Check back soon. Until its done, use the :doc:`quick 'n' dirty<all-the-things>` and the :doc:`api<../api/api-top>` to get going! ]