2017-08-06 07:20:28 +08:00
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#include "my_object.hpp"
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#define SOL_CHECK_ARGUMENTS 1
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2018-09-28 13:27:38 +08:00
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#include <sol/sol.hpp>
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2017-08-06 07:20:28 +08:00
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namespace my_object {
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sol::table open_my_object(sol::this_state L) {
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sol::state_view lua(L);
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sol::table module = lua.create_table();
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module.new_usertype<test>("test",
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sol::constructors<test(), test(int)>(),
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"value", &test::value
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);
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return module;
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}
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2017-08-07 00:20:32 +08:00
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} // namespace my_object
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2017-08-06 07:20:28 +08:00
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extern "C" int luaopen_my_object(lua_State* L) {
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// pass the lua_State,
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// the index to start grabbing arguments from,
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// and the function itself
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// optionally, you can pass extra arguments to the function if that's necessary,
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// but that's advanced usage and is generally reserved for internals only
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return sol::stack::call_lua(L, 1, my_object::open_my_object );
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}
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