2017-11-10 06:41:46 +08:00
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#define SOL_CHECK_ARGUMENTS 1
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#include <sol.hpp>
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2018-02-08 13:40:34 +08:00
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#include "assert.hpp"
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2017-11-10 06:41:46 +08:00
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int main(int, char*[]) {
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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lua.script("function f (a, b, c, d) return 1 end");
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lua.script("function g (a, b) return a + b end");
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// sol::function is often easier:
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// takes a variable number/types of arguments...
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sol::function fx = lua["f"];
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// fixed signature std::function<...>
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// can be used to tie a sol::function down
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std::function<int(int, double, int, std::string)> stdfx = fx;
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int is_one = stdfx(1, 34.5, 3, "bark");
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2017-12-26 12:27:22 +08:00
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c_assert(is_one == 1);
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2017-11-10 06:41:46 +08:00
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int is_also_one = fx(1, "boop", 3, "bark");
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2017-12-26 12:27:22 +08:00
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c_assert(is_also_one == 1);
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2017-11-10 06:41:46 +08:00
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// call through operator[]
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int is_three = lua["g"](1, 2);
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2017-12-26 12:27:22 +08:00
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c_assert(is_three == 3);
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2017-11-10 06:41:46 +08:00
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double is_4_8 = lua["g"](2.4, 2.4);
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2017-12-26 12:27:22 +08:00
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c_assert(is_4_8 == 4.8);
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2017-11-10 06:41:46 +08:00
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return 0;
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}
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