sol2/include/sol/sol.hpp

90 lines
3.4 KiB
C++
Raw Normal View History

// The MIT License (MIT)
// Copyright (c) 2013-2018 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_HPP
#define SOL_HPP
2016-10-05 12:59:53 +08:00
#if defined(UE_BUILD_DEBUG) || defined(UE_BUILD_DEVELOPMENT) || defined(UE_BUILD_TEST) || defined(UE_BUILD_SHIPPING) || defined(UE_SERVER)
#define SOL_INSIDE_UNREAL 1
2016-10-05 12:59:53 +08:00
#endif // Unreal Engine 4 bullshit
#if defined(SOL_INSIDE_UNREAL) && SOL_INSIDE_UNREAL
2016-10-05 12:59:53 +08:00
#ifdef check
#define SOL_INSIDE_UNREAL_REMOVED_CHECK 1
2016-10-05 12:59:53 +08:00
#undef check
#endif
2016-10-05 12:59:53 +08:00
#endif // Unreal Engine 4 Bullshit
#if defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#pragma GCC diagnostic ignored "-Wconversion"
2017-06-08 00:53:24 +08:00
#if __GNUC__ > 6
#pragma GCC diagnostic ignored "-Wnoexcept-type"
2017-06-08 00:53:24 +08:00
#endif
#elif defined(__clang__)
// we'll just let this alone for now
#elif defined _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4324) // structure was padded due to alignment specifier
#pragma warning(disable : 4503) // decorated name horse shit
#pragma warning(disable : 4702) // unreachable code
#pragma warning(disable : 4127) // 'conditional expression is constant' yeah that's the point your old compilers don't have `if constexpr` you jerk
#pragma warning(disable : 4505) // some other nonsense warning
#endif // clang++ vs. g++ vs. VC++
#include "forward.hpp"
#include "state.hpp"
#include "object.hpp"
#include "function.hpp"
#include "protected_function.hpp"
#include "state.hpp"
#include "coroutine.hpp"
#include "variadic_args.hpp"
#include "variadic_results.hpp"
#if defined(__GNUC__)
#pragma GCC diagnostic pop
#elif defined _MSC_VER
#pragma warning(push)
#endif // g++
#if defined(SOL_INSIDE_UNREAL) && SOL_INSIDE_UNREAL
#if defined(SOL_INSIDE_UNREAL_REMOVED_CHECK) && SOL_INSIDE_UNREAL_REMOVED_CHECK
#if defined(DO_CHECK) && DO_CHECK
#define check(expr) \
{ \
if (UNLIKELY(!(expr))) { \
FDebug::LogAssertFailedMessage(#expr, __FILE__, __LINE__); \
_DebugBreakAndPromptForRemote(); \
FDebug::AssertFailed(#expr, __FILE__, __LINE__); \
CA_ASSUME(false); \
} \
}
2017-03-26 23:28:32 +08:00
#else
#define check(expr) \
{ CA_ASSUME(expr); }
#endif
2017-03-26 23:28:32 +08:00
#endif
2016-10-05 12:59:53 +08:00
#endif // Unreal Engine 4 Bullshit
#endif // SOL_HPP