This type keeps around a reference to something inside of Lua, whether that object was on the stack or already present as an object in the Lua Runtime. It places the object Lua registry and will keep it alive.
It is the backbone for all things that reference items on the stack and needs to keep them around beyond their appearance and lifetime on said Lua stack or need to be kept alive outside of a script beyond garbage collection times. Its progeny include :doc:`sol::coroutine<coroutine>`, :doc:`sol::function<function>`, :doc:`sol::protected_function<protected_function>`, :doc:`sol::object<object>`, :doc:`sol::table<table>`/:doc:`sol::global_table<table>`, :doc:`sol::thread<thread>`, and :doc:`sol::userdata<userdata>`, which are type-specific versions of ``sol::reference``.
Note that if you need to keep a reference to something inside of Lua, it is better to use ``sol::reference`` or :doc:`sol::object<object>` to keep a reference to it and then use the ``obj.as<T>()`` member function to retrieve what you need than to take a direct dependency on the memory by retrieving a pointer or reference to the userdata itself. This will ensure that if a script or the Lua Runtime is finished with an object, it will not be garbage collected. Do this only if you need long-term storage.
For all of these types, there's also a ``sol::stack_{x}`` version of them, such as ``sol::stack_table``.
The first constructor creates a reference from the Lua stack at the specified index, saving it into the metatable registry. The second attemtps to register something that already exists in the registry. The third attempts to reference a pre-existing object and create a reference to it. These constructors are exposed on all types that derive from ``sol::reference``, meaning that you can grab tables, functions, and coroutines from the registry, stack, or from other objects easily.
These functions check if the reference at ``T`` is valid: that is, if it is not :ref:`nil<nil>` and if it is not non-existing (doesn't refer to anything, including nil) reference. The explicit operator bool allows you to use it in the context of an ``if ( my_obj )`` context.