sol2/examples/basic.cpp

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#define SOL_CHECK_ARGUMENTS 1
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#include <sol.hpp>
#include <iostream>
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int main() {
std::cout << "=== basic example ===" << std::endl;
// create an empty lua state
sol::state lua;
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// by default, libraries are not opened
// you can open libraries by using open_libraries
// the libraries reside in the sol::lib enum class
lua.open_libraries(sol::lib::base);
// you can open all libraries by passing no arguments
//lua.open_libraries();
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// call lua code directly
lua.script("print('hello world')");
// call lua code, and check to make sure it has loaded and run properly:
auto handler = &sol::script_default_on_error;
lua.script("print('hello again, world')", handler);
// Use a custom error handler if you need it
// This gets called when the result is bad
auto simple_handler = [](lua_State*, sol::protected_function_result result) {
// You can just pass it through to let the call-site handle it
return result;
};
// the above lambda is identical to sol::simple_on_error, but it's
// shown here to show you can write whatever you like
//
{
auto result = lua.script("print('hello hello again, world') \n return 24", simple_handler);
if (result.valid()) {
std::cout << "the third script worked, and a double-hello statement should appear above this one!" << std::endl;
int value = result;
assert(value == 24);
}
else {
std::cout << "the third script failed, check the result type for more information!" << std::endl;
}
}
{
auto result = lua.script("does.not.exist", simple_handler);
if (result.valid()) {
std::cout << "the fourth script worked, which it wasn't supposed to! Panic!" << std::endl;
int value = result;
assert(value == 24);
}
else {
sol::error err = result;
std::cout << "the fourth script failed, which was intentional!\t\nError: " << err.what() << std::endl;
}
}
std::cout << std::endl;
return 0;
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}