sol2/docs/source/api/variadic_args.rst

50 lines
1.6 KiB
ReStructuredText
Raw Normal View History

variadic_args
=============
transparent argument to deal with multiple parameters to a function
-------------------------------------------------------------------
.. code-block:: cpp
struct variadic_args;
This class is meant to represent every single argument at its current index and beyond in a function list. It does not increment the argument count and is thus transparent. You can place it anywhere in the argument list, and it will represent all of the objects in a function call that come after it, whether they are listed explicitly or not.
2016-04-26 03:58:13 +08:00
``variadic_args`` also has ``begin()`` and ``end()`` functions that return (almost) random-acess iterators. These return a proxy type that can be implicitly converted, much like the :doc:`table proxy type<proxy>`.
.. code-block:: cpp
:linenos:
#include <sol.hpp>
int main () {
sol::state lua;
// Function requires 2 arguments
// rest can be variadic, but:
// va will include everything after "a" argument,
// which means "b" will be part of the varaidic_args list too
// at position 0
lua.set_function("v", [](int a, sol::variadic_args va, int b) {
int r = 0;
for (auto v : va) {
int value = v; // get argument out (implicit conversion)
// can also do int v = va.get<int>(i); with index i
r += value;
}
// Only have to add a, b was included
return r + a;
});
lua.script("x = v(25, 25)");
lua.script("x2 = v(25, 25, 100, 50, 250, 150)");
lua.script("x3 = v(1, 2, 3, 4, 5, 6)");
// will error: not enough arguments
//lua.script("x4 = v(1)");
lua.script("print(x)"); // 50
lua.script("print(x2)"); // 600
lua.script("print(x3)"); // 21
}