2019-05-22 07:17:31 +08:00
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#define SOL_ALL_SAFETIES_ON 1
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2018-09-28 13:27:38 +08:00
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#include <sol/sol.hpp>
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2017-09-12 04:12:23 +08:00
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#include <iostream>
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int main(int, char*[]) {
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2018-03-16 05:16:28 +08:00
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std::cout << "=== coroutine state transfer ===" << std::endl;
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2017-09-12 04:12:23 +08:00
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sol::state lua;
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lua.open_libraries();
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sol::function transferred_into;
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lua["f"] = [&lua, &transferred_into](sol::object t, sol::this_state this_L) {
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std::cout << "state of main : " << (void*)lua.lua_state() << std::endl;
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std::cout << "state of function : " << (void*)this_L.lua_state() << std::endl;
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// pass original lua_State* (or sol::state/sol::state_view)
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// transfers ownership from the state of "t",
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// to the "lua" sol::state
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transferred_into = sol::function(lua, t);
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};
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lua.script(R"(
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i = 0
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function test()
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co = coroutine.create(
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function()
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local g = function() i = i + 1 end
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f(g)
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g = nil
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collectgarbage()
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end
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)
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coroutine.resume(co)
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co = nil
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collectgarbage()
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end
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)");
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// give it a try
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lua.safe_script("test()");
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// should call 'g' from main thread, increment i by 1
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transferred_into();
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// check
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int i = lua["i"];
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2021-03-06 14:03:23 +08:00
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sol_c_assert(i == 1);
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2017-09-12 04:12:23 +08:00
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2017-09-12 04:44:02 +08:00
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std::cout << std::endl;
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2017-09-12 04:12:23 +08:00
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return 0;
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}
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