sol2/examples/customization.cpp

81 lines
1.8 KiB
C++
Raw Normal View History

#include <sol.hpp>
#include <iostream>
#include <iomanip>
struct two_things {
int a;
bool b;
};
namespace sol {
// First, the expected size
// Specialization of a struct
template <>
struct lua_size<two_things> : std::integral_constant<int, 2> {};
// Now, specialize various stack structures
namespace stack {
template <>
struct checker<two_things> {
template <typename Handler>
static bool check(lua_State* L, int index, Handler&& handler, record& tracking) {
// Check first and second second index for being the proper types
bool success = stack::check<int>(L, index, handler)
&& stack::check<bool>(L, index + 1, handler);
tracking.use(2);
return success;
}
};
template <>
struct getter<two_things> {
static two_things get(lua_State* L, int index, record& tracking) {
// Get the first element
int a = stack::get<int>(L, index);
// Get the second element,
// in the +1 position from the first
bool b = stack::get<bool>(L, index + 1);
// we use 2 slots, each of the previous takes 1
tracking.use(2);
return two_things{ a, b };
}
};
template <>
struct pusher<two_things> {
static int push(lua_State* L, const two_things& things) {
int amount = stack::push(L, things.a);
amount += stack::push(L, things.b);
// Return 2 things
return amount;
}
};
}
}
int main() {
sol::state lua;
// Create a pass-through style of function
lua.script("function f ( a, b ) return a, b end");
// get the function out of Lua
sol::function f = lua["f"];
two_things things = f(two_things{ 24, true });
// things.a == 24
// things.b == true
std::cout << "=== customization example ===" << std::endl;
std::cout << std::boolalpha;
std::cout << "things.a: " << things.a << std::endl;
std::cout << "things.b: " << things.b << std::endl;
std::cout << std::endl;
return 0;
}