sol2/examples/customization/source/main.cpp

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#include <lua_interop.hpp>
#include <entity.hpp>
#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
#include <iostream>
int main(int, char*[]) {
std::cout << "=== customization: vec3 as table ==="
<< std::endl;
sol::state lua;
lua.open_libraries(sol::lib::base);
std::cout << "registering entities into Lua ..."
<< std::endl;
register_lua(lua);
std::cout << "running script ..." << std::endl;
const auto& script = R"lua(
local e = entity.new()
local pos = e.position
print("pos type", type(pos))
print("pos", pos.x, pos.y, pos.z)
e.position = { x = 52, y = 5.5, z = 47.5 }
local new_pos = e.position
print("pos", pos.x, pos.y, pos.z)
print("new_pos", new_pos.x, new_pos.y, new_pos.z)
)lua";
sol::optional<sol::error> result = lua.safe_script(script);
if (result.has_value()) {
std::cerr << "Something went horribly wrong: "
<< result.value().what() << std::endl;
}
std::cout << "finishing ..." << std::endl;
std::cout << std::endl;
return 0;
}