sol2/docs/source/api/metatable_key.rst

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metatable_key
=============
A key for setting and getting an object's metatable
---------------------------------------------------
.. code-block:: cpp
struct metatable_key_t {};
const metatable_key_t metatable_key;
You can use this in conjunction with :doc:`sol::table<table>` to set/get a metatable. Lua metatables are powerful ways to override default behavior of objects for various kinds of operators, among other things. Here is an entirely complete example, showing getting and working with a :doc:`usertype<usertype>`'s metatable defined by Sol:
.. code-block:: cpp
:caption: messing with metatables
:linenos:
#include <sol.hpp>
int main () {
struct bark {
int operator()(int x) {
return x;
}
};
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.new_usertype<bark>("bark",
sol::meta_function::call_function, &bark::operator()
);
bark b;
lua.set("b", &b);
sol::table b_as_table = lua["b"];
sol::table b_metatable = b_as_table[sol::metatable_key];
sol::function b_call = b_metatable["__call"];
sol::function b_as_function = lua["b"];
int result1 = b_as_function(1);
int result2 = b_call(b, 1);
// result1 == result2 == 1
}