sol2/tests.cpp

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#define CATCH_CONFIG_MAIN
#define SOL_CHECK_ARGUMENTS
#include <catch.hpp>
#include <sol.hpp>
#include <vector>
#include <map>
void test_free_func(std::function<void()> f) {
f();
}
void test_free_func2(std::function<int(int)> f, int arg1) {
int val = f(arg1);
if(val != arg1)
throw sol::error("failed function call!");
}
std::function<int()> makefn() {
auto fx = []() -> int {
return 0x1456789;
};
return fx;
}
void takefn(std::function<int()> purr) {
if (purr() != 0x1456789)
throw 0;
}
std::string free_function() {
std::cout << "free_function()" << std::endl;
return "test";
}
int overloaded(int x) {
std::cout << x << std::endl;
return 3;
}
int overloaded(int x, int y) {
std::cout << x << " " << y << std::endl;
return 7;
}
int overloaded(int x, int y, int z) {
std::cout << x << " " << y << " " << z << std::endl;
return 11;
}
int non_overloaded(int x, int y, int z) {
std::cout << x << " " << y << " " << z << std::endl;
return 13;
}
std::vector<int> test_table_return_one() {
return { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
}
std::vector<std::pair<std::string, int>> test_table_return_two() {
return {{ "one", 1 }, { "two", 2 }, { "three", 3 }};
}
std::map<std::string, std::string> test_table_return_three() {
return {{ "name", "Rapptz" }, { "friend", "ThePhD" }, { "project", "sol" }};
}
struct self_test {
int bark;
self_test() : bark(100) {
}
void g(const std::string& str) {
std::cout << str << '\n';
bark += 1;
}
void f(const self_test& t) {
std::cout << "got test" << '\n';
if (t.bark != bark)
throw sol::error("bark values are not the same for self_test f function");
if (&t != this)
throw sol::error("call does not reference self for self_test f function");
}
};
struct vars {
vars () {
}
int boop = 0;
~vars () {
}
};
struct object {
std::string operator() () {
std::cout << "member_test()" << std::endl;
return "test";
}
};
struct fuser {
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int x;
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fuser() : x(0) {}
fuser(int x) : x(x) {}
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int add(int y) {
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return x + y;
}
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int add2(int y) {
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return x + y + 2;
}
};
namespace crapola {
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struct fuser {
int x;
fuser() : x(0) {}
fuser(int x) : x(x) {}
fuser(int x, int x2) : x(x * x2) {}
int add(int y) {
return x + y;
}
int add2(int y) {
return x + y + 2;
}
};
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} // crapola
int plop_xyz(int x, int y, std::string z) {
std::cout << x << " " << y << " " << z << std::endl;
return 11;
}
class Base {
public:
Base(int a_num) : m_num(a_num) { }
int get_num() {
return m_num;
}
protected:
int m_num;
};
class Derived : public Base {
public:
Derived(int a_num) : Base(a_num) { }
int get_num_10() {
return 10 * m_num;
}
};
struct Vec {
float x, y, z;
Vec(float x, float y, float z) : x{x}, y{y}, z{z} {}
float length() {
return sqrtf(x*x + y*y + z*z);
}
Vec normalized() {
float invS = 1 / length();
return {x * invS, y * invS, z * invS};
}
};
struct giver {
int a = 0;
giver () {
}
void gief () {
a = 1;
}
static void stuff () {
}
static void gief_stuff (giver& t, int a) {
t.a = a;
}
~giver () {
}
};
TEST_CASE("simple/set_global", "Check if the set_global works properly.") {
sol::state lua;
lua.set("a", 9);
REQUIRE_NOTHROW(lua.script("if a ~= 9 then error('wrong value') end"));
lua.set("d", "hello");
REQUIRE_NOTHROW(lua.script("if d ~= 'hello' then error('expected \\'hello\\', got '.. tostring(d)) end"));
lua.set("e", std::string("hello"));
REQUIRE_NOTHROW(lua.script("if d ~= 'hello' then error('expected \\'hello\\', got '.. tostring(d)) end"));
lua.set("f", true);
REQUIRE_NOTHROW(lua.script("if f ~= true then error('wrong value') end"));
}
TEST_CASE("simple/get", "Tests if the get function works properly.") {
sol::state lua;
lua.script("a = 9");
auto a = lua.get<int>("a");
REQUIRE(a == 9.0);
lua.script("b = nil");
REQUIRE_NOTHROW(lua.get<sol::nil_t>("b"));
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lua.script("d = 'hello'");
auto d = lua.get<std::string>("d");
REQUIRE(d == "hello");
lua.script("e = true");
auto e = lua.get<bool>("e");
REQUIRE(e == true);
}
TEST_CASE("simple/addition", "check if addition works and can be gotten through lua.get and lua.set") {
sol::state lua;
lua.set("b", 0.2);
lua.script("c = 9 + b");
auto c = lua.get<double>("c");
REQUIRE(c == 9.2);
}
TEST_CASE("simple/if", "check if if statements work through lua") {
sol::state lua;
std::string program = "if true then f = 0.1 else f = 'test' end";
lua.script(program);
auto f = lua.get<double>("f");
REQUIRE(f == 0.1);
REQUIRE((f == lua["f"]));
}
TEST_CASE("simple/call_with_parameters", "Lua function is called with a few parameters from C++") {
sol::state lua;
REQUIRE_NOTHROW(lua.script("function my_add(i, j, k) return i + j + k end"));
auto f = lua.get<sol::function>("my_add");
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REQUIRE_NOTHROW(lua.script("function my_nothing(i, j, k) end"));
auto fvoid = lua.get<sol::function>("my_nothing");
int a;
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REQUIRE_NOTHROW(fvoid(1, 2, 3));
REQUIRE_NOTHROW(a = f.call<int>(1, 2, 3));
REQUIRE(a == 6);
REQUIRE_THROWS(a = f.call<int>(1, 2, "arf"));
}
TEST_CASE("simple/call_c++_function", "C++ function is called from lua") {
sol::state lua;
lua.set_function("plop_xyz", plop_xyz);
lua.script("x = plop_xyz(2, 6, 'hello')");
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REQUIRE(lua.get<int>("x") == 11);
}
TEST_CASE("simple/call_lambda", "A C++ lambda is exposed to lua and called") {
sol::state lua;
int x = 0;
lua.set_function("foo", [&x] { x = 1; });
lua.script("foo()");
REQUIRE(x == 1);
}
TEST_CASE("advanced/get_and_call", "Checks for lambdas returning values after a get operation") {
const static std::string lol = "lol", str = "str";
const static std::tuple<int, float, double, std::string> heh_tuple = std::make_tuple(1, 6.28f, 3.14, std::string("heh"));
sol::state lua;
REQUIRE_NOTHROW(lua.set_function("a", [] { return 42; }));
REQUIRE(lua.get<sol::function>("a").call<int>() == 42);
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REQUIRE_NOTHROW(lua.set_function("b", [] { return 42u; }));
REQUIRE(lua.get<sol::function>("b").call<unsigned int>() == 42u);
REQUIRE_NOTHROW(lua.set_function("c", [] { return 3.14; }));
REQUIRE(lua.get<sol::function>("c").call<double>() == 3.14);
REQUIRE_NOTHROW(lua.set_function("d", [] { return 6.28f; }));
REQUIRE(lua.get<sol::function>("d").call<float>() == 6.28f);
REQUIRE_NOTHROW(lua.set_function("e", [] { return "lol"; }));
REQUIRE(lua.get<sol::function>("e").call<std::string>() == lol);
REQUIRE_NOTHROW(lua.set_function("f", [] { return true; }));
REQUIRE(lua.get<sol::function>("f").call<bool>());
REQUIRE_NOTHROW(lua.set_function("g", [] { return std::string("str"); }));
REQUIRE(lua.get<sol::function>("g").call<std::string>() == str);
REQUIRE_NOTHROW(lua.set_function("h", [] { }));
REQUIRE_NOTHROW(lua.get<sol::function>("h").call());
REQUIRE_NOTHROW(lua.set_function("i", [] { return sol::nil; }));
REQUIRE(lua.get<sol::function>("i").call<sol::nil_t>() == sol::nil);
REQUIRE_NOTHROW(lua.set_function("j", [] { return std::make_tuple(1, 6.28f, 3.14, std::string("heh")); }));
REQUIRE((lua.get<sol::function>("j").call<int, float, double, std::string>() == heh_tuple));
}
TEST_CASE("advanced/operator[]_calls", "Checks for lambdas returning values using operator[]") {
const static std::string lol = "lol", str = "str";
const static std::tuple<int, float, double, std::string> heh_tuple = std::make_tuple(1, 6.28f, 3.14, std::string("heh"));
sol::state lua;
REQUIRE_NOTHROW(lua.set_function("a", [] { return 42; }));
REQUIRE(lua["a"].call<int>() == 42);
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REQUIRE_NOTHROW(lua.set_function("b", [] { return 42u; }));
REQUIRE(lua["b"].call<unsigned int>() == 42u);
REQUIRE_NOTHROW(lua.set_function("c", [] { return 3.14; }));
REQUIRE(lua["c"].call<double>() == 3.14);
REQUIRE_NOTHROW(lua.set_function("d", [] { return 6.28f; }));
REQUIRE(lua["d"].call<float>() == 6.28f);
REQUIRE_NOTHROW(lua.set_function("e", [] { return "lol"; }));
REQUIRE(lua["e"].call<std::string>() == lol);
REQUIRE_NOTHROW(lua.set_function("f", [] { return true; }));
REQUIRE(lua["f"].call<bool>());
REQUIRE_NOTHROW(lua.set_function("g", [] { return std::string("str"); }));
REQUIRE(lua["g"].call<std::string>() == str);
REQUIRE_NOTHROW(lua.set_function("h", [] { }));
REQUIRE_NOTHROW(lua["h"].call());
REQUIRE_NOTHROW(lua.set_function("i", [] { return sol::nil; }));
REQUIRE(lua["i"].call<sol::nil_t>() == sol::nil);
REQUIRE_NOTHROW(lua.set_function("j", [] { return std::make_tuple(1, 6.28f, 3.14, std::string("heh")); }));
REQUIRE((lua["j"].call<int, float, double, std::string>() == heh_tuple));
}
TEST_CASE("advanced/call_lambdas", "A C++ lambda is exposed to lua and called") {
sol::state lua;
int x = 0;
lua.set_function("set_x", [&] (int new_x) {
x = new_x;
return 0;
});
lua.script("set_x(9)");
REQUIRE(x == 9);
}
TEST_CASE("negative/basic_errors", "Check if error handling works correctly") {
sol::state lua;
REQUIRE_THROWS(lua.script("nil[5]"));
}
TEST_CASE("libraries", "Check if we can open libraries") {
sol::state lua;
REQUIRE_NOTHROW(lua.open_libraries(sol::lib::base, sol::lib::os));
}
TEST_CASE("tables/variables", "Check if tables and variables work as intended") {
sol::state lua;
lua.open_libraries(sol::lib::base, sol::lib::os);
lua.get<sol::table>("os").set("name", "windows");
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REQUIRE_NOTHROW(lua.script("assert(os.name == \"windows\")"));
}
TEST_CASE("tables/functions_variables", "Check if tables and function calls work as intended") {
sol::state lua;
lua.open_libraries(sol::lib::base, sol::lib::os);
auto run_script = [] (sol::state& lua) -> void {
lua.script("assert(os.fun() == \"test\")");
};
lua.get<sol::table>("os").set_function("fun",
[] () {
std::cout << "stateless lambda()" << std::endl;
return "test";
}
);
REQUIRE_NOTHROW(run_script(lua));
lua.get<sol::table>("os").set_function("fun", &free_function);
REQUIRE_NOTHROW(run_script(lua));
// l-value, canNOT optimise
// prefer value semantics unless wrapped with std::reference_wrapper
{
auto lval = object();
lua.get<sol::table>("os").set_function("fun", &object::operator(), lval);
}
REQUIRE_NOTHROW(run_script(lua));
auto reflval = object();
lua.get<sol::table>("os").set_function("fun", &object::operator(), std::ref(reflval));
REQUIRE_NOTHROW(run_script(lua));
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// stateful lambda: non-convertible, cannot be optimised
int breakit = 50;
lua.get<sol::table>("os").set_function("fun",
[&breakit] () {
std::cout << "stateful lambda()" << std::endl;
return "test";
}
);
REQUIRE_NOTHROW(run_script(lua));
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// r-value, cannot optimise
lua.get<sol::table>("os").set_function("fun", &object::operator(), object());
REQUIRE_NOTHROW(run_script(lua));
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// r-value, cannot optimise
auto rval = object();
lua.get<sol::table>("os").set_function("fun", &object::operator(), std::move(rval));
REQUIRE_NOTHROW(run_script(lua));
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}
TEST_CASE("functions/overloaded", "Check if overloaded function resolution templates compile/work") {
sol::state lua;
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lua.open_libraries(sol::lib::base);
lua.set_function("non_overloaded", non_overloaded);
REQUIRE_NOTHROW(lua.script("x = non_overloaded(1, 2, 3)\nprint(x)"));
/*
// Cannot reasonably support: clang++ refuses to try enough
// deductions to make this work
lua.set_function<int>("overloaded", overloaded);
REQUIRE_NOTHROW(lua.script("print(overloaded(1))"));
lua.set_function<int, int>("overloaded", overloaded);
REQUIRE_NOTHROW(lua.script("print(overloaded(1, 2))"));
lua.set_function<int, int, int>("overloaded", overloaded);
REQUIRE_NOTHROW(lua.script("print(overloaded(1, 2, 3))"));
*/
lua.set_function<int(int)>("overloaded", overloaded);
REQUIRE_NOTHROW(lua.script("print(overloaded(1))"));
lua.set_function<int(int, int)>("overloaded", overloaded);
REQUIRE_NOTHROW(lua.script("print(overloaded(1, 2))"));
lua.set_function<int(int, int, int)>("overloaded", overloaded);
REQUIRE_NOTHROW(lua.script("print(overloaded(1, 2, 3))"));
}
TEST_CASE("functions/return_order_and_multi_get", "Check if return order is in the same reading order specified in Lua") {
const static std::tuple<int, int, int> triple = std::make_tuple(10, 11, 12);
sol::state lua;
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lua.set_function("f", [] {
return std::make_tuple(10, 11, 12);
});
lua.script("function g() return 10, 11, 12 end\nx,y,z = g()");
auto tcpp = lua.get<sol::function>("f").call<int, int, int>();
auto tlua = lua.get<sol::function>("g").call<int, int, int>();
auto tluaget = lua.get<int, int, int>("x", "y", "z");
std::cout << "cpp: " << std::get<0>(tcpp) << ',' << std::get<1>(tcpp) << ',' << std::get<2>(tcpp) << std::endl;
std::cout << "lua: " << std::get<0>(tlua) << ',' << std::get<1>(tlua) << ',' << std::get<2>(tlua) << std::endl;
std::cout << "lua xyz: " << lua.get<int>("x") << ',' << lua.get<int>("y") << ',' << lua.get<int>("z") << std::endl;
REQUIRE(tcpp == triple);
REQUIRE(tlua == triple);
REQUIRE(tluaget == triple);
}
TEST_CASE("functions/deducing_return_order_and_multi_get", "Check if return order is in the same reading order specified in Lua, with regular deducing calls") {
const static std::tuple<int, int, int> triple = std::make_tuple(10, 11, 12);
sol::state lua;
lua.set_function( "f_string", []() { return "this is a string!"; } );
sol::function f_string = lua[ "f_string" ];
// Make sure there are no overload collisions / compiler errors for automatic string conversions
std::string f_string_result = f_string();
REQUIRE(f_string_result == "this is a string!");
f_string_result = f_string();
REQUIRE(f_string_result == "this is a string!");
lua.set_function("f", [] {
return std::make_tuple(10, 11, 12);
});
lua.script("function g() return 10, 11, 12 end\nx,y,z = g()");
std::tuple<int, int, int> tcpp = lua.get<sol::function>("f")();
std::tuple<int, int, int> tlua = lua.get<sol::function>("g")();
std::tuple<int, int, int> tluaget = lua.get<int, int, int>("x", "y", "z");
std::cout << "cpp: " << std::get<0>(tcpp) << ',' << std::get<1>(tcpp) << ',' << std::get<2>(tcpp) << std::endl;
std::cout << "lua: " << std::get<0>(tlua) << ',' << std::get<1>(tlua) << ',' << std::get<2>(tlua) << std::endl;
std::cout << "lua xyz: " << lua.get<int>("x") << ',' << lua.get<int>("y") << ',' << lua.get<int>("z") << std::endl;
REQUIRE(tcpp == triple);
REQUIRE(tlua == triple);
REQUIRE(tluaget == triple);
}
TEST_CASE("functions/sol::function to std::function", "check if conversion to std::function works properly and calls with correct arguments") {
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.set_function("testFunc", test_free_func);
lua.set_function("testFunc2", test_free_func2);
lua.script(
"testFunc(function() print(\"hello std::function\") end)"
);
lua.script(
"function m(a)\n"
" print(\"hello std::function with arg \", a)\n"
" return a\n"
"end\n"
"\n"
"testFunc2(m, 1)"
);
}
TEST_CASE("functions/returning functions from C++ and getting in lua", "check to see if returning a functor and getting a functor from lua is possible") {
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.set_function("makefn", makefn);
lua.set_function("takefn", takefn);
lua.script("afx = makefn()\n"
"print(afx())\n"
"takefn(afx)\n");
}
TEST_CASE("tables/operator[]", "Check if operator[] retrieval and setting works properly") {
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.script("foo = 20\nbar = \"hello world\"");
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// basic retrieval
std::string bar = lua["bar"];
int foo = lua["foo"];
REQUIRE(bar == "hello world");
REQUIRE(foo == 20);
// test operator= for stringification
// errors due to ambiguous operators
bar = lua["bar"];
// basic setting
lua["bar"] = 20.4;
lua["foo"] = "goodbye";
// doesn't modify the actual values obviously.
REQUIRE(bar == "hello world");
REQUIRE(foo == 20);
// function setting
lua["test"] = plop_xyz;
REQUIRE_NOTHROW(lua.script("assert(test(10, 11, \"hello\") == 11)"));
// function retrieval
sol::function test = lua["test"];
REQUIRE(test.call<int>(10, 11, "hello") == 11);
// setting a lambda
lua["lamb"] = [](int x) {
return x * 2;
};
REQUIRE_NOTHROW(lua.script("assert(lamb(220) == 440)"));
// function retrieval of a lambda
sol::function lamb = lua["lamb"];
REQUIRE(lamb.call<int>(220) == 440);
// test const table retrieval
auto assert1 = [](const sol::table& t) {
std::string a = t["foo"];
int b = t["bar"];
std::cout << a << ',' << b << '\n';
};
REQUIRE_NOTHROW(assert1(lua.global_table()));
}
TEST_CASE("tables/usertype", "Show that we can create classes from usertype and use them") {
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sol::state lua;
sol::usertype<fuser> lc{ "add", &fuser::add, "add2", &fuser::add2 };
lua.set_usertype(lc);
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lua.script("a = fuser:new()\n"
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"b = a:add(1)\n"
"c = a:add2(1)\n");
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sol::object a = lua.get<sol::object>("a");
sol::object b = lua.get<sol::object>("b");
sol::object c = lua.get<sol::object>("c");
REQUIRE((a.is<sol::userdata>()));
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auto atype = a.get_type();
auto btype = b.get_type();
auto ctype = c.get_type();
REQUIRE((atype == sol::type::userdata));
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REQUIRE((btype == sol::type::number));
REQUIRE((ctype == sol::type::number));
int bresult = b.as<int>();
int cresult = c.as<int>();
REQUIRE(bresult == 1);
REQUIRE(cresult == 3);
}
TEST_CASE("tables/usertype constructors", "Show that we can create classes from usertype and use them with multiple destructors") {
sol::state lua;
sol::constructors<sol::types<>, sol::types<int>, sol::types<int, int>> con;
sol::usertype<crapola::fuser> lc(con, "add", &crapola::fuser::add, "add2", &crapola::fuser::add2);
lua.set_usertype(lc);
lua.script(
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"a = crapola_fuser.new(2)\n"
"u = a:add(1)\n"
"v = a:add2(1)\n"
"b = crapola_fuser:new()\n"
"w = b:add(1)\n"
"x = b:add2(1)\n"
"c = crapola_fuser.new(2, 3)\n"
"y = c:add(1)\n"
"z = c:add2(1)\n");
sol::object a = lua.get<sol::object>("a");
auto atype = a.get_type();
REQUIRE((atype == sol::type::userdata));
sol::object u = lua.get<sol::object>("u");
sol::object v = lua.get<sol::object>("v");
REQUIRE((u.as<int>() == 3));
REQUIRE((v.as<int>() == 5));
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sol::object b = lua.get<sol::object>("b");
auto btype = b.get_type();
REQUIRE((btype == sol::type::userdata));
sol::object w = lua.get<sol::object>("w");
sol::object x = lua.get<sol::object>("x");
REQUIRE((w.as<int>() == 1));
REQUIRE((x.as<int>() == 3));
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sol::object c = lua.get<sol::object>("c");
auto ctype = c.get_type();
REQUIRE((ctype == sol::type::userdata));
sol::object y = lua.get<sol::object>("y");
sol::object z = lua.get<sol::object>("z");
REQUIRE((y.as<int>() == 7));
REQUIRE((z.as<int>() == 9));
}
TEST_CASE("tables/usertype utility", "Show internal management of classes registered through new_usertype") {
sol::state lua;
lua.new_usertype<fuser>("fuser", "add", &fuser::add, "add2", &fuser::add2);
lua.script("a = fuser.new()\n"
"b = a:add(1)\n"
"c = a:add2(1)\n");
sol::object a = lua.get<sol::object>("a");
sol::object b = lua.get<sol::object>("b");
sol::object c = lua.get<sol::object>("c");
REQUIRE((a.is<sol::userdata>()));
auto atype = a.get_type();
auto btype = b.get_type();
auto ctype = c.get_type();
REQUIRE((atype == sol::type::userdata));
REQUIRE((btype == sol::type::number));
REQUIRE((ctype == sol::type::number));
int bresult = b.as<int>();
int cresult = c.as<int>();
REQUIRE(bresult == 1);
REQUIRE(cresult == 3);
}
TEST_CASE("tables/usertype utility derived", "usertype classes must play nice when a derived class does not overload a publically visible base function") {
sol::state lua;
lua.open_libraries(sol::lib::base);
sol::constructors<sol::types<int>> basector;
sol::usertype<Base> baseusertype(basector, "get_num", &Base::get_num);
lua.set_usertype(baseusertype);
lua.script("base = Base.new(5)");
lua.script("print(base:get_num())");
sol::constructors<sol::types<int>> derivedctor;
sol::usertype<Derived> derivedusertype(derivedctor, "get_num", &Derived::get_num, "get_num_10", &Derived::get_num_10);
lua.set_usertype(derivedusertype);
lua.script("derived = Derived.new(7)");
lua.script("dgn10 = derived:get_num_10()\nprint(dgn10)");
lua.script("dgn = derived:get_num()\nprint(dgn)");
REQUIRE((lua.get<int>("dgn10") == 70));
REQUIRE((lua.get<int>("dgn") == 7));
}
TEST_CASE("tables/self-referential usertype", "usertype classes must play nice when C++ object types are requested for C++ code") {
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.new_usertype<self_test>("test", "g", &self_test::g, "f", &self_test::f);
lua.script(
"local a = test.new()\n"
"a:g(\"woof\")\n"
"a:f(a)\n"
);
}
TEST_CASE("tables/arbitrary-creation", "tables should be created from standard containers") {
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.set_function("test_one", test_table_return_one);
lua.set_function("test_two", test_table_return_two);
lua.set_function("test_three", test_table_return_three);
REQUIRE_NOTHROW(lua.script("a = test_one()"));
REQUIRE_NOTHROW(lua.script("b = test_two()"));
REQUIRE_NOTHROW(lua.script("c = test_three()"));
REQUIRE_NOTHROW(lua.script("assert(#a == 10, 'error')"));
REQUIRE_NOTHROW(lua.script("assert(a[3] == 3, 'error')"));
REQUIRE_NOTHROW(lua.script("assert(b.one == 1, 'error')"));
REQUIRE_NOTHROW(lua.script("assert(b.three == 3, 'error')"));
REQUIRE_NOTHROW(lua.script("assert(c.name == 'Rapptz', 'error')"));
REQUIRE_NOTHROW(lua.script("assert(c.project == 'sol', 'error')"));
auto&& a = lua.get<sol::table>("a");
auto&& b = lua.get<sol::table>("b");
auto&& c = lua.get<sol::table>("c");
REQUIRE(a.size() == 10ULL);
REQUIRE(a.get<int>(3) == 3);
REQUIRE(b.get<int>("one") == 1);
REQUIRE(b.get<int>("three") == 3);
REQUIRE(c.get<std::string>("name") == "Rapptz");
REQUIRE(c.get<std::string>("project") == "sol");
}
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TEST_CASE("tables/for_each", "Testing the use of for_each to get values from a lua table") {
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.script("arr = {\n"
"[0] = \"Hi\",\n"
"[1] = 123.45,\n"
"[2] = \"String value\",\n"
// Does nothing
//"[3] = nil,\n"
//"[nil] = 3,\n"
"[\"WOOF\"] = 123,\n"
"}");
sol::table tbl = lua[ "arr" ];
std::size_t tablesize = 4;
std::size_t iterations = 0;
tbl.for_each(
[&iterations](sol::object key, sol::object value) {
++iterations;
sol::type keytype = key.get_type();
switch (keytype) {
case sol::type::number:
switch (key.as<int>()) {
case 0:
REQUIRE((value.as<std::string>() == "Hi"));
break;
case 1:
REQUIRE((value.as<double>() == 123.45));
break;
case 2:
REQUIRE((value.as<std::string>() == "String value"));
break;
case 3:
REQUIRE((value.is<sol::nil_t>()));
break;
}
break;
case sol::type::string:
if (key.as<std::string>() == "WOOF") {
REQUIRE((value.as<double>() == 123));
}
break;
case sol::type::nil:
REQUIRE((value.as<double>() == 3));
break;
default:
break;
}
}
);
REQUIRE(iterations == tablesize);
}
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TEST_CASE("tables/issue-number-twenty-five", "Using pointers and references from C++ classes in Lua") {
struct test {
int x = 0;
test& set() {
x = 10;
return *this;
}
int get() {
return x;
}
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test* pget() {
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return this;
}
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test create_get() {
return *this;
}
int fun(int xa) {
return xa * 10;
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}
};
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.new_usertype<test>("test", "set", &test::set, "get", &test::get, "pointer_get", &test::pget, "fun", &test::fun, "create_get", &test::create_get);
REQUIRE_NOTHROW(lua.script("x = test.new()"));
REQUIRE_NOTHROW(lua.script("assert(x:set():get() == 10)"));
REQUIRE_NOTHROW(lua.script("y = x:pointer_get()"));
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REQUIRE_NOTHROW(lua.script("y:set():get()"));
REQUIRE_NOTHROW(lua.script("y:fun(10)"));
REQUIRE_NOTHROW(lua.script("x:fun(10)"));
REQUIRE_NOTHROW(lua.script("assert(y:fun(10) == x:fun(10), '...')"));
REQUIRE_NOTHROW(lua.script("assert(y:fun(10) == 100, '...')"));
REQUIRE_NOTHROW(lua.script("assert(y:set():get() == y:set():get(), '...')"));
REQUIRE_NOTHROW(lua.script("assert(y:set():get() == 10, '...')"));
}
TEST_CASE("usertype/issue-number-thirty-five", "using value types created from lua-called C++ code, fixing user-defined types with constructors") {
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struct Line {
Vec p1, p2;
Line() : p1{0, 0, 0}, p2{0, 0, 0} {}
Line(float x) : p1{x, x, x}, p2{x, x, x} {}
Line(const Vec& p1) : p1{p1}, p2{p1} {}
Line(Vec p1, Vec p2) : p1{p1}, p2{p2} {}
};
sol::state lua;
lua.open_libraries(sol::lib::base);
sol::constructors<sol::types<>, sol::types<Vec>, sol::types<Vec, Vec>> lctor;
sol::usertype<Line> ludata(lctor);
lua.set_usertype("Line", ludata);
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sol::constructors<sol::types<float, float, float>> ctor;
sol::usertype<Vec> udata(ctor, "normalized", &Vec::normalized, "length", &Vec::length);
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lua.set_usertype(udata);
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REQUIRE_NOTHROW(lua.script("v = Vec.new(1, 2, 3)\n"
"print(v:length())"));
REQUIRE_NOTHROW(lua.script("v = Vec.new(1, 2, 3)\n"
"print(v:normalized():length())" ));
}
TEST_CASE("usertype/lua-stored-usertype", "ensure usertype values can be stored without keeping usertype object alive") {
sol::state lua;
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lua.open_libraries(sol::lib::base);
{
sol::constructors<sol::types<float, float, float>> ctor;
sol::usertype<Vec> udata(ctor,
"normalized", &Vec::normalized,
"length", &Vec::length);
lua.set_usertype(udata);
// usertype dies, but still usable in lua!
}
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REQUIRE_NOTHROW(lua.script("collectgarbage()\n"
"v = Vec.new(1, 2, 3)\n"
"print(v:length())"));
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REQUIRE_NOTHROW(lua.script("v = Vec.new(1, 2, 3)\n"
"print(v:normalized():length())" ));
}
TEST_CASE("usertype/member-variables", "allow table-like accessors to behave as member variables for usertype") {
sol::state lua;
lua.open_libraries(sol::lib::base);
sol::constructors<sol::types<float, float, float>> ctor;
sol::usertype<Vec> udata(ctor,
"x", &Vec::x,
"y", &Vec::y,
"z", &Vec::z,
"normalized", &Vec::normalized,
"length", &Vec::length);
lua.set_usertype(udata);
REQUIRE_NOTHROW(lua.script("v = Vec.new(1, 2, 3)\n"
"v2 = Vec.new(0, 1, 0)\n"
"print(v:length())\n"
"v.x = 2\n"
"v2.y = 2\n"
"print(v.x, v.y, v.z)\n"
"print(v2.x, v2.y, v2.z)\n"
"assert(v.x == 2)\n"
"assert(v2.x == 0)\n"
"assert(v2.y == 2)\n"
"v.x = 3\n"
"local x = v.x\n"
"assert(x == 3)\n"
));
}
TEST_CASE("usertype/nonmember functions implement functionality", "let users set non-member functions that take unqualified T as first parameter to usertype") {
sol::state lua;
lua.open_libraries( sol::lib::base );
lua.new_usertype<giver>( "giver",
"gief_stuff", giver::gief_stuff,
"gief", &giver::gief,
"__tostring", [](const giver& t) {
return std::to_string(t.a) + ": giving value";
}
).get<sol::table>( "giver" )
.set_function( "stuff", giver::stuff );
REQUIRE_NOTHROW(lua.script("giver.stuff()"));
REQUIRE_NOTHROW(lua.script("t = giver.new()\n"
"print(tostring(t))\n"
"t:gief()\n"
"t:gief_stuff(20)\n"));
REQUIRE((lua.get<giver>("t").a == 20));
}
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TEST_CASE("regressions/one", "issue number 48") {
sol::state lua;
lua.new_usertype<vars>("vars",
"boop", &vars::boop);
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REQUIRE_NOTHROW(lua.script("beep = vars.new()\n"
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"beep.boop = 1"));
// test for segfault
auto my_var = lua.get<vars>("beep");
REQUIRE(my_var.boop == 1);
auto* ptr = &my_var;
REQUIRE(ptr->boop == 1);
}
TEST_CASE("references/get-set", "properly get and set with std::ref semantics. Note that to get, we must not use Unqualified<T> on the type...") {
sol::state lua;
lua.new_usertype<vars>("vars",
"boop", &vars::boop);
vars var{};
vars rvar{};
lua.set("beep", var);
lua.set("rbeep", std::ref(rvar));
auto& my_var = lua.get<vars>("beep");
auto& ref_var = lua.get<sol::ref<vars>>("rbeep");
var.boop = 2;
rvar.boop = 5;
REQUIRE((my_var.boop == 0));
REQUIRE(var.boop != my_var.boop);
// Reference should point back to the same type.
REQUIRE(rvar.boop == ref_var.boop);
}
TEST_CASE("interop/null-to-nil-and-back", "nil should be the given type when a pointer from C++ is returned as nullptr, and nil should result in nullptr in connected C++ code") {
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.set_function("lol", []() -> int* {
return nullptr;
});
lua.set_function("rofl", [](int* x) {
std::cout << x << std::endl;
});
REQUIRE_NOTHROW(lua.script("x = lol()\n"
"rofl(x)\n"
"assert(x == nil)"));
}
TEST_CASE( "functions/sol::function_result", "Function result should be the beefy return type for sol::function that allows for error checking and error handlers" ) {
sol::state lua;
lua.open_libraries( sol::lib::base, sol::lib::debug );
static const char errormessage1[] = "true error message";
static const char errormessage2[] = "doodle";
// Some function; just using a lambda to be cheap
auto doom = []() {
// Bypasses handler function: puts information directly into lua error
throw std::runtime_error( errormessage1 );
};
auto luadoom = [&lua]() {
// Does not bypass error function, will call it
luaL_error( lua.lua_state(), "BIG ERROR MESSAGES!" );
};
auto specialhandler = []( std::string message ) {
return errormessage2;
};
lua.set_function( "doom", doom );
lua.set_function( "luadoom", luadoom );
lua.set_function( "cpphandler", specialhandler );
lua.script(
std::string( "function handler ( message )" )
+ " return '" + errormessage2 + "'"
+ "end"
);
sol::function func = lua[ "doom" ];
sol::function luafunc = lua[ "luadoom" ];
sol::function luahandler = lua[ "handler" ];
sol::function cpphandler = lua[ "cpphandler" ];
func.error_handler = luahandler;
luafunc.error_handler = cpphandler;
sol::function_result result1 = func();
int test = lua_gettop(lua.lua_state());
REQUIRE(!result1.valid());
std::string errorstring = result1;
REQUIRE(errorstring == errormessage1);
sol::function_result result2 = luafunc();
REQUIRE(!result2.valid());
errorstring = result2;
REQUIRE(errorstring == errormessage2);
}