sol2/examples/source/docs/my_panic.cpp

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#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
#include <iostream>
inline void my_panic(sol::optional<std::string> maybe_msg) {
std::cerr << "Lua is in a panic state and will now abort() the application" << std::endl;
if (maybe_msg) {
const std::string& msg = maybe_msg.value();
std::cerr << "\terror message: " << msg << std::endl;
}
// When this function exits, Lua will exhibit default behavior and abort()
}
int main (int, char*[]) {
sol::state lua(sol::c_call<decltype(&my_panic), &my_panic>);
// or, if you already have a lua_State* L
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// lua_atpanic( L, sol::c_call<decltype(&my_panic), &my_panic> );
// or, with state/state_view:
// sol::state_view lua(L);
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// lua.set_panic( sol::c_call<decltype(&my_panic), &my_panic> );
// uncomment the below to see
//lua.script("boom_goes.the_dynamite");
return 0;
}