sol2/examples/interop/LuaBridge.cpp

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#define SOL_CHECK_ARGUMENTS 1
#define SOL_ENABLE_INTEROP 1 // MUST be defined to use interop features
#include <sol.hpp>
#include <LuaBridge/LuaBridge.h>
#include <iostream>
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#include "../assert.hpp"
// LuaBridge,
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// no longer maintained, by VinnieFalco:
// https://github.com/vinniefalco/LuaBridge
struct A {
A(int v)
: v_(v) {
}
void print() {
std::cout << "called A::print" << std::endl;
}
int value() const {
return v_;
}
private:
int v_ = 50;
};
namespace sol {
namespace stack {
template <typename T>
struct userdata_checker<extensible<T>> {
template <typename Handler>
static bool check(lua_State* L, int relindex, type index_type, Handler&& handler, record& tracking) {
// just marking unused parameters for no compiler warnings
(void)index_type;
(void)handler;
tracking.use(1);
int index = lua_absindex(L, relindex);
T* corrected = luabridge::Userdata::get<T>(L, index, true);
return corrected != nullptr;
}
};
template <typename T>
struct userdata_getter<extensible<T>> {
static std::pair<bool, T*> get(lua_State* L, int relindex, void* unadjusted_pointer, record& tracking) {
(void)unadjusted_pointer;
int index = lua_absindex(L, relindex);
if (!userdata_checker<extensible<T>>::check(L, index, type::userdata, no_panic, tracking)) {
return { false, nullptr };
}
tracking.use(1);
T* corrected = luabridge::Userdata::get<T>(L, index, true);
return { true, corrected };
}
};
}
} // namespace sol::stack
void register_sol_stuff(lua_State* L) {
// grab raw state and put into state_view
// state_view is cheap to construct
sol::state_view lua(L);
// bind and set up your things: everything is entirely self-contained
lua["f"] = sol::overload(
[](A& from_luabridge) {
std::cout << "calling 1-argument version with luabridge-created A {" << from_luabridge.value() << "}" << std::endl;
},
[](A& from_luabridge, int second_arg) {
std::cout << "calling 2-argument version with luabridge-created A {" << from_luabridge.value() << "} and integer argument of " << second_arg << std::endl;
});
}
void check_with_sol(lua_State* L) {
sol::state_view lua(L);
A& obj = lua["obj"];
(void)obj;
c_assert(obj.value() == 24);
}
int main(int, char* []) {
std::cout << "=== interop example (LuaBridge) ===" << std::endl;
std::cout << "code modified from LuaBridge's examples: https://github.com/vinniefalco/LuaBridge" << std::endl;
struct closer {
void operator()(lua_State* L) {
lua_close(L);
}
};
std::unique_ptr<lua_State, closer> state(luaL_newstate());
lua_State* L = state.get();
luabridge::getGlobalNamespace(L)
.beginNamespace("test")
.beginClass<A>("A")
.addConstructor<void (*)(int)>()
.addFunction("print", &A::print)
.addFunction("value", &A::value)
.endClass()
.endNamespace();
register_sol_stuff(L);
if (luaL_dostring(L, R"(
obj = test.A(24)
f(obj) -- call 1 argument version
f(obj, 5) -- call 2 argument version
)")) {
lua_error(L);
}
check_with_sol(L);
return 0;
}