sol2/examples/interop/tolua/source/tolua_Player.h

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/*
** Lua binding: Player
** Generated automatically by tolua++-1.0.93-lua53 on Sat Feb 10
*08:48:53 2018.
*/
#ifndef __cplusplus
#include "stdlib.h"
#endif
#include "string.h"
#include "tolua++.h"
/* Exported function */
TOLUA_API int tolua_Player_open(lua_State* tolua_S);
#include "Player.h"
/* function to release collected object via destructor */
#ifdef __cplusplus
static int tolua_collect_Player(lua_State* tolua_S) {
Player* self = (Player*)tolua_tousertype(tolua_S, 1, 0);
Mtolua_delete(self);
return 0;
}
#endif
/* function to register type */
static void tolua_reg_types(lua_State* tolua_S) {
tolua_usertype(tolua_S, "Player");
}
/* method: new of class Player */
#ifndef TOLUA_DISABLE_tolua_Player_Player_new00
static int tolua_Player_Player_new00(lua_State* tolua_S) {
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (!tolua_isusertable(tolua_S, 1, "Player", 0, &tolua_err)
|| !tolua_isnoobj(tolua_S, 2, &tolua_err))
goto tolua_lerror;
else
#endif
{
{
Player* tolua_ret
= (Player*)Mtolua_new((Player)());
tolua_pushusertype(
tolua_S, (void*)tolua_ret, "Player");
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(
tolua_S, "#ferror in function 'new'.", &tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: new_local of class Player */
#ifndef TOLUA_DISABLE_tolua_Player_Player_new00_local
static int tolua_Player_Player_new00_local(lua_State* tolua_S) {
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (!tolua_isusertable(tolua_S, 1, "Player", 0, &tolua_err)
|| !tolua_isnoobj(tolua_S, 2, &tolua_err))
goto tolua_lerror;
else
#endif
{
{
Player* tolua_ret
= (Player*)Mtolua_new((Player)());
tolua_pushusertype(
tolua_S, (void*)tolua_ret, "Player");
tolua_register_gc(tolua_S, lua_gettop(tolua_S));
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(
tolua_S, "#ferror in function 'new'.", &tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: delete of class Player */
#ifndef TOLUA_DISABLE_tolua_Player_Player_delete00
static int tolua_Player_Player_delete00(lua_State* tolua_S) {
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (!tolua_isusertype(tolua_S, 1, "Player", 0, &tolua_err)
|| !tolua_isnoobj(tolua_S, 2, &tolua_err))
goto tolua_lerror;
else
#endif
{
Player* self
= (Player*)tolua_tousertype(tolua_S, 1, 0);
#ifndef TOLUA_RELEASE
if (!self)
tolua_error(tolua_S,
"invalid 'self' in function 'delete'",
NULL);
#endif
Mtolua_delete(self);
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(
tolua_S, "#ferror in function 'delete'.", &tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: setHealth of class Player */
#ifndef TOLUA_DISABLE_tolua_Player_Player_setHealth00
static int tolua_Player_Player_setHealth00(lua_State* tolua_S) {
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (!tolua_isusertype(tolua_S, 1, "Player", 0, &tolua_err)
|| !tolua_isnumber(tolua_S, 2, 0, &tolua_err)
|| !tolua_isnoobj(tolua_S, 3, &tolua_err))
goto tolua_lerror;
else
#endif
{
Player* self
= (Player*)tolua_tousertype(tolua_S, 1, 0);
int _health = ((int)tolua_tonumber(tolua_S, 2, 0));
#ifndef TOLUA_RELEASE
if (!self)
tolua_error(tolua_S,
"invalid 'self' in function 'setHealth'",
NULL);
#endif
{ self->setHealth(_health); }
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,
"#ferror in function 'setHealth'.",
&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: getHealth of class Player */
#ifndef TOLUA_DISABLE_tolua_Player_Player_getHealth00
static int tolua_Player_Player_getHealth00(lua_State* tolua_S) {
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (!tolua_isusertype(tolua_S, 1, "Player", 0, &tolua_err)
|| !tolua_isnoobj(tolua_S, 2, &tolua_err))
goto tolua_lerror;
else
#endif
{
Player* self
= (Player*)tolua_tousertype(tolua_S, 1, 0);
#ifndef TOLUA_RELEASE
if (!self)
tolua_error(tolua_S,
"invalid 'self' in function 'getHealth'",
NULL);
#endif
{
int tolua_ret = (int)self->getHealth();
tolua_pushnumber(tolua_S, (lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,
"#ferror in function 'getHealth'.",
&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* Open function */
TOLUA_API int tolua_Player_open(lua_State* tolua_S) {
tolua_open(tolua_S);
tolua_reg_types(tolua_S);
tolua_module(tolua_S, NULL, 0);
tolua_beginmodule(tolua_S, NULL);
#ifdef __cplusplus
tolua_cclass(
tolua_S, "Player", "Player", "", tolua_collect_Player);
#else
tolua_cclass(tolua_S, "Player", "Player", "", NULL);
#endif
tolua_beginmodule(tolua_S, "Player");
tolua_function(tolua_S, "new", tolua_Player_Player_new00);
tolua_function(
tolua_S, "new_local", tolua_Player_Player_new00_local);
tolua_function(
tolua_S, ".call", tolua_Player_Player_new00_local);
tolua_function(
tolua_S, "delete", tolua_Player_Player_delete00);
tolua_function(
tolua_S, "setHealth", tolua_Player_Player_setHealth00);
tolua_function(
tolua_S, "getHealth", tolua_Player_Player_getHealth00);
tolua_endmodule(tolua_S);
tolua_endmodule(tolua_S);
return 1;
}
#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
TOLUA_API int luaopen_Player(lua_State* tolua_S) {
return tolua_Player_open(tolua_S);
};
#endif