sol2/sol/variadic_args.hpp

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// The MIT License (MIT)
// Copyright (c) 2013-2016 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_VARIADIC_ARGS_HPP
#define SOL_VARIADIC_ARGS_HPP
#include "stack.hpp"
#include "stack_proxy.hpp"
namespace sol {
struct variadic_args {
private:
lua_State* L;
int index;
int stacktop;
public:
variadic_args() = default;
variadic_args(lua_State* L, int index = -1): L(L), index(lua_absindex(L, index)), stacktop(lua_gettop(L)) {}
variadic_args(const variadic_args&) = default;
variadic_args& operator=(const variadic_args&) = default;
variadic_args(variadic_args&& o) : L(o.L), index(o.index), stacktop(o.stacktop) {
// Must be manual, otherwise destructor will screw us
// return count being 0 is enough to keep things clean
// but will be thorough
o.L = nullptr;
o.index = 0;
o.stacktop = 0;
}
variadic_args& operator=(variadic_args&& o) {
L = o.L;
index = o.index;
stacktop = o.stacktop;
// Must be manual, otherwise destructor will screw us
// return count being 0 is enough to keep things clean
// but will be thorough
o.L = nullptr;
o.index = 0;
o.stacktop = 0;
return *this;
}
int push () const {
int pushcount = 0;
for (int i = index; i <= stacktop; ++i) {
lua_pushvalue(L, i);
pushcount += 1;
}
return pushcount;
}
template<typename T>
decltype(auto) get(int start = 0) const {
return stack::get<T>(L, index + start);
}
stack_proxy operator[](int start) const {
return stack_proxy(L, index + start);
}
lua_State* lua_state() const { return L; };
int stack_index() const { return index; };
int leftover_count() const { return stacktop - (index - 1); }
int top() const { return stacktop; }
};
namespace stack {
template <>
struct getter<variadic_args> {
static variadic_args get(lua_State* L, int index = -1) {
return variadic_args(L, index);
}
};
template <>
struct pusher<variadic_args> {
static int push(lua_State*, const variadic_args& ref) {
return ref.push();
}
};
} // stack
} // sol
#endif // SOL_VARIADIC_ARGS_HPP