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48 lines
1.2 KiB
ReStructuredText
48 lines
1.2 KiB
ReStructuredText
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var
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===
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For hooking up static / global variables to Lua usertypes
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---------------------------------------------------------
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The sole purpose of this tagging type is to work with :doc:`usertypes<usertype>` to provide ``my_class.my_static_var`` access, and to also provide reference-based access as well.
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.. code-block:: cpp
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struct test {
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static int muh_variable;
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};
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int test::muh_variable = 25;
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int main () {
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sol::state lua;
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lua.open_libraries();
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lua.new_usertype<test>("test",
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"direct", sol::var(2),
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"global", sol::var(test::muh_variable),
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"ref_global", sol::var(std::ref(test::muh_variable)),
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);
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int direct_value = lua["test"]["straight"];
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// direct_value == 2
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int global = lua["test"]["global"];
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// global == 25
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int global2 = lua["test"]["ref_global"];
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// global2 == 25
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test::muh_variable = 542;
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global = lua["test"]["global"];
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// global == 25
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// global is its own memory: was passed by value
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global2 = lua["test"]["ref_global"];
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// global2 == 542
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// global2 was passed through std::ref
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// global2 holds a reference to muh_variable
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// if muh_variable goes out of scope or is deleted
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// problems could arise, so be careful!
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return 0;
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}
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