sol2/sol/state.hpp

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// The MIT License (MIT)
// Copyright (c) 2013 Danny Y., Rapptz
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_STATE_HPP
#define SOL_STATE_HPP
#include "error.hpp"
#include "table.hpp"
#include <memory>
namespace sol {
namespace detail {
inline int atpanic(lua_State* L) {
const char* message = lua_tostring(L, -1);
std::string err = message ? message : "An unexpected error occured and forced the lua state to call atpanic";
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throw error(err);
}
} // detail
enum class lib : char {
base,
package,
coroutine,
string,
os,
math,
table,
debug,
bit32,
io,
count
};
class state {
private:
std::unique_ptr<lua_State, void(*)(lua_State*)> L;
table reg;
table global;
public:
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state():
L(luaL_newstate(), lua_close),
reg(L.get(), LUA_REGISTRYINDEX),
global(reg.get<table>(LUA_RIDX_GLOBALS)) {
lua_atpanic(L.get(), detail::atpanic);
}
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lua_State* lua_state() const {
return L.get();
}
template<typename... Args>
void open_libraries(Args&&... args) {
static_assert(are_same<lib, Args...>::value, "all types must be libraries");
if(sizeof...(args) == 0) {
luaL_openlibs(L.get());
return;
}
lib libraries[1 + sizeof...(args)] = { lib::count, std::forward<Args>(args)... };
for(auto&& library : libraries) {
switch(library) {
case lib::base:
luaL_requiref(L.get(), "base", luaopen_base, 1);
lua_pop(L.get(), 1);
break;
case lib::package:
luaL_requiref(L.get(), "package", luaopen_package, 1);
lua_pop(L.get(), 1);
break;
case lib::coroutine:
luaL_requiref(L.get(), "coroutine", luaopen_coroutine, 1);
lua_pop(L.get(), 1);
break;
case lib::string:
luaL_requiref(L.get(), "string", luaopen_string, 1);
lua_pop(L.get(), 1);
break;
case lib::table:
luaL_requiref(L.get(), "table", luaopen_table, 1);
lua_pop(L.get(), 1);
break;
case lib::math:
luaL_requiref(L.get(), "math", luaopen_math, 1);
lua_pop(L.get(), 1);
break;
case lib::bit32:
luaL_requiref(L.get(), "bit32", luaopen_bit32, 1);
lua_pop(L.get(), 1);
break;
case lib::io:
luaL_requiref(L.get(), "io", luaopen_io, 1);
lua_pop(L.get(), 1);
break;
case lib::os:
luaL_requiref(L.get(), "os", luaopen_os, 1);
lua_pop(L.get(), 1);
break;
case lib::debug:
luaL_requiref(L.get(), "debug", luaopen_debug, 1);
lua_pop(L.get(), 1);
break;
case lib::count:
break;
}
}
}
void script(const std::string& code) {
if(luaL_dostring(L.get(), code.c_str())) {
lua_error(L.get());
}
}
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void open_file(const std::string& filename) {
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if(luaL_dofile(L.get(), filename.c_str())) {
lua_error(L.get());
}
}
template<typename... Args, typename... Keys>
auto get(Keys&&... keys) const
-> decltype(global.get(types<Args...>(), std::forward<Keys>(keys)...)) {
return global.get(types<Args...>(), std::forward<Keys>(keys)...);
}
template<typename T, typename U>
state& set(T&& key, U&& value) {
global.set(std::forward<T>(key), std::forward<U>(value));
return *this;
}
template<typename T>
SOL_DEPRECATED table& set_userdata(usertype<T>& user) {
return set_usertype(user);
}
template<typename Key, typename T>
SOL_DEPRECATED table& set_userdata(Key&& key, usertype<T>& user) {
return set_usertype(std::forward<Key>(key), user);
}
template<typename Class, typename... CTor, typename... Args>
SOL_DEPRECATED state& new_userdata(const std::string& name, Args&&... args) {
return new_usertype<Class>(name, std::forward<Args>(args)...);
}
template<typename Class, typename... CArgs, typename... Args>
SOL_DEPRECATED state& new_userdata(const std::string& name, constructors<CArgs...> ctor, Args&&... args) {
return new_usertype(name, std::move(ctor), std::forward<Args>(args)...);
}
template<typename T>
state& set_usertype(usertype<T>& user) {
return set_usertype(usertype_traits<T>::name, user);
}
template<typename Key, typename T>
state& set_usertype(Key&& key, usertype<T>& user) {
global.set_usertype(std::forward<Key>(key), user);
return *this;
}
template<typename Class, typename... CTor, typename... Args>
state& new_usertype(const std::string& name, Args&&... args) {
constructors<types<CTor...>> ctor{};
return new_usertype<Class>(name, ctor, std::forward<Args>(args)...);
}
template<typename Class, typename... CArgs, typename... Args>
state& new_usertype(const std::string& name, constructors<CArgs...> ctor, Args&&... args) {
usertype<Class> utype(ctor, std::forward<Args>(args)...);
set_usertype(name, utype);
return *this;
}
template<typename T>
table create_table(T&& key, int narr = 0, int nrec = 0) {
lua_createtable(L.get(), narr, nrec);
table result(L.get());
lua_pop(L.get(), 1);
global.set(std::forward<T>(key), result);
return result;
}
table create_table(int narr = 0, int nrec = 0) {
lua_createtable(L.get(), narr, nrec);
table result(L.get());
lua_pop(L.get(), 1);
return result;
}
table global_table() const {
return global;
}
table registry() const {
return reg;
}
template<typename T>
proxy<table, T> operator[](T&& key) {
return global[std::forward<T>(key)];
}
template<typename T>
proxy<const table, T> operator[](T&& key) const {
return global[std::forward<T>(key)];
}
template<typename... Args, typename R, typename Key>
state& set_function(Key&& key, R fun_ptr(Args...)){
global.set_function(std::forward<Key>(key), fun_ptr);
return *this;
}
template<typename Sig, typename Key>
state& set_function(Key&& key, Sig* fun_ptr){
global.set_function(std::forward<Key>(key), fun_ptr);
return *this;
}
template<typename... Args, typename R, typename C, typename T, typename Key>
state& set_function(Key&& key, R (C::*mem_ptr)(Args...), T&& obj) {
global.set_function(std::forward<Key>(key), mem_ptr, std::forward<T>(obj));
return *this;
}
template<typename Sig, typename C, typename T, typename Key>
state& set_function(Key&& key, Sig C::* mem_ptr, T&& obj) {
global.set_function(std::forward<Key>(key), mem_ptr, std::forward<T>(obj));
return *this;
}
template<typename... Sig, typename Fx, typename Key>
state& set_function(Key&& key, Fx&& fx) {
global.set_function<Sig...>(std::forward<Key>(key), std::forward<Fx>(fx));
return *this;
}
};
} // sol
#endif // SOL_STATE_HPP