sol2/examples/c_call.cpp

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#define SOL_CHECK_ARGUMENTS 1
#include <sol/sol.hpp>
#include "assert.hpp"
int f1(int) { return 32; }
int f2(int, int) { return 1; }
struct fer {
double f3(int, int) {
return 2.5;
}
};
int main() {
sol::state lua;
// overloaded function f
lua.set("f", sol::c_call<sol::wrap<decltype(&f1), &f1>, sol::wrap<decltype(&f2), &f2>, sol::wrap<decltype(&fer::f3), &fer::f3>>);
// singly-wrapped function
lua.set("g", sol::c_call<sol::wrap<decltype(&f1), &f1>>);
// without the 'sol::wrap' boilerplate
lua.set("h", sol::c_call<decltype(&f2), &f2>);
// object used for the 'fer' member function call
lua.set("obj", fer());
// call them like any other bound function
lua.script("r1 = f(1)");
lua.script("r2 = f(1, 2)");
lua.script("r3 = f(obj, 1, 2)");
lua.script("r4 = g(1)");
lua.script("r5 = h(1, 2)");
// get the results and see
// if it worked out
int r1 = lua["r1"];
c_assert(r1 == 32);
int r2 = lua["r2"];
c_assert(r2 == 1);
double r3 = lua["r3"];
c_assert(r3 == 2.5);
int r4 = lua["r4"];
c_assert(r4 == 32);
int r5 = lua["r5"];
c_assert(r5 == 1);
return 0;
}