2018-02-25 06:19:16 +08:00
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#define SOL_CHECK_ARGUMENTS 1
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2018-09-28 13:27:38 +08:00
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#include <sol/sol.hpp>
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2018-02-25 06:19:16 +08:00
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#include <iostream>
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inline void my_panic(sol::optional<std::string> maybe_msg) {
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std::cerr << "Lua is in a panic state and will now abort() the application" << std::endl;
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if (maybe_msg) {
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const std::string& msg = maybe_msg.value();
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std::cerr << "\terror message: " << msg << std::endl;
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}
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// When this function exits, Lua will exhibit default behavior and abort()
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}
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int main (int, char*[]) {
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sol::state lua(sol::c_call<decltype(&my_panic), &my_panic>);
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// or, if you already have a lua_State* L
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// lua_atpanic( L, sol::c_call<decltype(&my_panic)>, &my_panic> );
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// or, with state/state_view:
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// sol::state_view lua(L);
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// lua.set_panic( sol::c_call<decltype(&my_panic)>, &my_panic> );
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// uncomment the below to see
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//lua.script("boom_goes.the_dynamite");
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return 0;
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}
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