sol2/examples/source/docs/simple_structs.cpp

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#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
struct vars {
int boop = 0;
int bop() const {
return boop + 1;
}
};
int main() {
sol::state lua;
lua.new_usertype<vars>(
"vars", "boop", &vars::boop, "bop", &vars::bop);
lua.script(
"beep = vars.new()\n"
"beep.boop = 1\n"
"bopvalue = beep:bop()");
vars& beep = lua["beep"];
int bopvalue = lua["bopvalue"];
SOL_ASSERT(beep.boop == 1);
SOL_ASSERT(lua.get<vars>("beep").boop == 1);
SOL_ASSERT(beep.bop() == 2);
SOL_ASSERT(bopvalue == 2);
return 0;
}