// Copyright 2019 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SANDBOXED_API_SANDBOX2_NETWORK_PROXY_CLIENT_H_ #define SANDBOXED_API_SANDBOX2_NETWORK_PROXY_CLIENT_H_ #include #include "absl/synchronization/mutex.h" #include "sandboxed_api/sandbox2/comms.h" #include "sandboxed_api/util/status.h" namespace sandbox2 { class NetworkProxyClient { public: static constexpr char kFDName[] = "sb2_networkproxy"; explicit NetworkProxyClient(int fd) : comms_(fd) {} NetworkProxyClient(const NetworkProxyClient&) = delete; NetworkProxyClient& operator=(const NetworkProxyClient&) = delete; // Establishes a new network connection. // Semantic is similar to a regular connect() call. // Arguments are sent to network proxy server, which sends back a connected // socket. sapi::Status Connect(int sockfd, const struct sockaddr* addr, socklen_t addrlen); // Same as Connect, but with same API as regular connect() call. int ConnectHandler(int sockfd, const struct sockaddr* addr, socklen_t addrlen); private: Comms comms_; sapi::Status ReceiveRemoteResult(); // Needed to make the Proxy thread safe. absl::Mutex mutex_; }; } // namespace sandbox2 #endif // SANDBOXED_API_SANDBOX2_NETWORK_PROXY_CLIENT_H_