// Copyright 2019 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SANDBOXED_API_SANDBOX2_NETWORK_PROXY_SERVER_H_ #define SANDBOXED_API_SANDBOX2_NETWORK_PROXY_SERVER_H_ #include #include "sandboxed_api/sandbox2/comms.h" namespace sandbox2 { // This is a proxy server that spawns connected sockets on requests. // Then it sends the file descriptor to the requestor. It is used to get around // limitations created by network namespaces. class NetworkProxyServer { public: explicit NetworkProxyServer(int fd); NetworkProxyServer(const NetworkProxyServer&) = delete; NetworkProxyServer& operator=(const NetworkProxyServer&) = delete; // Starts handling incoming connection requests. void Run(); private: // Sends the result of internal functions to the sandboxee. It sends errno in // case of error and 0 if no error occurred. On error, it sets fatal_error_ to // true, which terminates the processing loop in ProcessConnectRequest(). void SendResult(int result, int saved_errno); void ProcessConnectRequest(); std::unique_ptr comms_; bool fatal_error_; }; } // namespace sandbox2 #endif // SANDBOXED_API_SANDBOX2_NETWORK_PROXY_SERVER_H_