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qTox/buildscripts/build_openal.sh
Anthony Bilinski 42b4385c35
chore(CI): Use platform detection script in Windows dep build scripts
Allows future macOS configuration in each individual build script to not all be
duplicated. Also deduplicates current Windows arg checking and config setting.
2022-03-15 22:39:07 -07:00

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#!/bin/bash
# SPDX-License-Identifier: GPL-3.0-or-later AND MIT
# Copyright (c) 2017-2021 Maxim Biro <nurupo.contributions@gmail.com>
# Copyright (c) 2021 by The qTox Project Contributors
set -euo pipefail
readonly SCRIPT_DIR="$(dirname "$(realpath "$0")")"
source "${SCRIPT_DIR}/build_utils.sh"
parse_arch --dep "openal" --supported "win32 win64" "$@"
"${SCRIPT_DIR}/download/download_openal.sh"
patch -p1 < "${SCRIPT_DIR}/patches/openal-cmake-3-11.patch"
export CFLAGS="-fPIC"
cmake "-DCMAKE_INSTALL_PREFIX=${DEP_PREFIX}" \
-DCMAKE_BUILD_TYPE=Release \
-DALSOFT_UTILS=OFF \
-DALSOFT_EXAMPLES=OFF \
"${CMAKE_TOOLCHAIN_FILE}" \
-DDSOUND_INCLUDE_DIR="/usr/${MINGW_ARCH}-w64-mingw32/include" \
-DDSOUND_LIBRARY="/usr/${MINGW_ARCH}-w64-mingw32/lib/libdsound.a" \
.
make -j "${MAKE_JOBS}"
make install