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https://github.com/qTox/qTox.git
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239dfdc65c
Allows checking if a status if equivalent to Online without needing a Friend class.
195 lines
6.2 KiB
C++
195 lines
6.2 KiB
C++
/*
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Copyright © 2019 by The qTox Project Contributors
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This file is part of qTox, a Qt-based graphical interface for Tox.
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qTox is libre software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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qTox is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with qTox. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "src/core/core.h"
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#include "src/model/friend.h"
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#include "src/model/status.h"
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#include "src/persistence/offlinemsgengine.h"
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#include <QtTest/QtTest>
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struct MockFriendMessageSender : public QObject, public ICoreFriendMessageSender
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{
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Q_OBJECT
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public:
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MockFriendMessageSender(Friend* f)
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: f(f){};
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bool sendAction(uint32_t friendId, const QString& action, ReceiptNum& receipt) override
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{
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return false;
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}
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bool sendMessage(uint32_t friendId, const QString& message, ReceiptNum& receipt) override
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{
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if (Status::isOnline(f->getStatus())) {
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receipt.get() = receiptNum++;
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if (!dropReceipts) {
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msgs.push_back(message);
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emit receiptReceived(receipt);
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}
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numMessagesSent++;
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} else {
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numMessagesFailed++;
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}
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return Status::isOnline(f->getStatus());
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}
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signals:
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void receiptReceived(ReceiptNum receipt);
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public:
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Friend* f;
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bool dropReceipts = false;
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size_t numMessagesSent = 0;
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size_t numMessagesFailed = 0;
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int receiptNum = 0;
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std::vector<QString> msgs;
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};
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class TestOfflineMsgEngine : public QObject
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{
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Q_OBJECT
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private slots:
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void testReceiptResolution();
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void testOfflineFriend();
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void testSentUnsentCoordination();
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void testCallback();
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};
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class OfflineMsgEngineFixture
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{
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public:
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OfflineMsgEngineFixture()
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: f(0, ToxPk(QByteArray(32, 0)))
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, friendMessageSender(&f)
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, offlineMsgEngine(&f, &friendMessageSender)
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{
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f.setStatus(Status::Status::Online);
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QObject::connect(&friendMessageSender, &MockFriendMessageSender::receiptReceived,
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&offlineMsgEngine, &OfflineMsgEngine::onReceiptReceived);
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}
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Friend f;
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MockFriendMessageSender friendMessageSender;
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OfflineMsgEngine offlineMsgEngine;
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};
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void completionFn() {}
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void TestOfflineMsgEngine::testReceiptResolution()
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{
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OfflineMsgEngineFixture fixture;
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Message msg{false, QString(), QDateTime()};
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ReceiptNum receipt;
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fixture.friendMessageSender.sendMessage(0, msg.content, receipt);
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fixture.offlineMsgEngine.addSentMessage(receipt, msg, completionFn);
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// We should have no offline messages to deliver if we resolved our receipt
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// correctly
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fixture.offlineMsgEngine.deliverOfflineMsgs();
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fixture.offlineMsgEngine.deliverOfflineMsgs();
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fixture.offlineMsgEngine.deliverOfflineMsgs();
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QVERIFY(fixture.friendMessageSender.numMessagesSent == 1);
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// If we drop receipts we should keep trying to send messages every time we
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// "deliverOfflineMsgs"
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fixture.friendMessageSender.dropReceipts = true;
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fixture.friendMessageSender.sendMessage(0, msg.content, receipt);
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fixture.offlineMsgEngine.addSentMessage(receipt, msg, completionFn);
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fixture.offlineMsgEngine.deliverOfflineMsgs();
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fixture.offlineMsgEngine.deliverOfflineMsgs();
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fixture.offlineMsgEngine.deliverOfflineMsgs();
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QVERIFY(fixture.friendMessageSender.numMessagesSent == 5);
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// And once we stop dropping and try one more time we should run out of
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// messages to send again
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fixture.friendMessageSender.dropReceipts = false;
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fixture.offlineMsgEngine.deliverOfflineMsgs();
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fixture.offlineMsgEngine.deliverOfflineMsgs();
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fixture.offlineMsgEngine.deliverOfflineMsgs();
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QVERIFY(fixture.friendMessageSender.numMessagesSent == 6);
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}
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void TestOfflineMsgEngine::testOfflineFriend()
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{
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OfflineMsgEngineFixture fixture;
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Message msg{false, QString(), QDateTime()};
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fixture.f.setStatus(Status::Status::Offline);
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fixture.offlineMsgEngine.addUnsentMessage(msg, completionFn);
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fixture.offlineMsgEngine.addUnsentMessage(msg, completionFn);
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fixture.offlineMsgEngine.addUnsentMessage(msg, completionFn);
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fixture.offlineMsgEngine.addUnsentMessage(msg, completionFn);
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fixture.offlineMsgEngine.addUnsentMessage(msg, completionFn);
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fixture.f.setStatus(Status::Status::Online);
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fixture.offlineMsgEngine.deliverOfflineMsgs();
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QVERIFY(fixture.friendMessageSender.numMessagesFailed == 0);
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QVERIFY(fixture.friendMessageSender.numMessagesSent == 5);
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}
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void TestOfflineMsgEngine::testSentUnsentCoordination()
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{
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OfflineMsgEngineFixture fixture;
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Message msg{false, QString("a"), QDateTime()};
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ReceiptNum receipt;
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fixture.offlineMsgEngine.addUnsentMessage(msg, completionFn);
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msg.content = "b";
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fixture.friendMessageSender.dropReceipts = true;
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fixture.friendMessageSender.sendMessage(0, msg.content, receipt);
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fixture.friendMessageSender.dropReceipts = false;
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fixture.offlineMsgEngine.addSentMessage(receipt, msg, completionFn);
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msg.content = "c";
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fixture.offlineMsgEngine.addUnsentMessage(msg, completionFn);
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fixture.offlineMsgEngine.deliverOfflineMsgs();
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auto expectedResponseOrder = std::vector<QString>{"a", "b", "c"};
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QVERIFY(fixture.friendMessageSender.msgs == expectedResponseOrder);
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}
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void TestOfflineMsgEngine::testCallback()
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{
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OfflineMsgEngineFixture fixture;
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size_t numCallbacks = 0;
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auto callback = [&numCallbacks] { numCallbacks++; };
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Message msg{false, QString(), QDateTime()};
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ReceiptNum receipt;
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fixture.friendMessageSender.sendMessage(0, msg.content, receipt);
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fixture.offlineMsgEngine.addSentMessage(receipt, msg, callback);
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fixture.offlineMsgEngine.addUnsentMessage(msg, callback);
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fixture.offlineMsgEngine.deliverOfflineMsgs();
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QVERIFY(numCallbacks == 2);
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}
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QTEST_GUILESS_MAIN(TestOfflineMsgEngine)
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#include "offlinemsgengine_test.moc"
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