qTox/src/audio/iaudiosink.h

114 lines
3.5 KiB
C++

/*
Copyright © 2019 by The qTox Project Contributors
This file is part of qTox, a Qt-based graphical interface for Tox.
qTox is libre software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
qTox is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with qTox. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IAUDIOSINK_H
#define IAUDIOSINK_H
#include <cassert>
#include <QObject>
/**
* @brief The IAudioSink class represents an interface to devices that can play audio.
*
* @enum IAudioSink::Sound
* @brief Provides the different sounds for use in the getSound function.
* @see getSound
*
* @value NewMessage Returns the new message notification sound.
* @value Test Returns the test sound.
* @value IncomingCall Returns the incoming call sound.
* @value OutgoingCall Returns the outgoing call sound.
*
* @fn QString IAudioSink::getSound(Sound s)
* @brief Function to get the path of the requested sound.
*
* @param s Name of the sound to get the path of.
* @return The path of the requested sound.
*
* @fn void IAudioSink::playAudioBuffer(const int16_t* data, int samples,
* unsigned channels, int sampleRate)
* @brief adds a number of audio frames to the play buffer
*
* @param[in] data 16bit mono or stereo PCM data with alternating channel
* mapping for stereo (LRLR)
* @param[in] samples number of samples per channel
* @param[in] channels number of channels, currently 1 or 2 is supported
* @param[in] sampleRate sample rate in Hertz
*
* @fn void IAudioSink::playMono16Sound(const Sound& sound)
* @brief Play a 44100Hz mono 16bit PCM sound from the builtin sounds.
*
* @param[in] sound The sound to play
*
* @fn void IAudioSink::startLoop()
* @brief starts looping the sound played with playMono16Sound(...)
*
* @fn void IAudioSink::stopLoop()
* @brief stops looping the sound played with playMono16Sound(...)
*
*/
class IAudioSink : public QObject
{
Q_OBJECT
public:
enum class Sound
{
NewMessage,
Test,
IncomingCall,
OutgoingCall,
CallEnd
};
inline static QString getSound(Sound s)
{
switch (s) {
case Sound::Test:
return QStringLiteral(":/audio/notification.s16le.pcm");
case Sound::NewMessage:
return QStringLiteral(":/audio/notification.s16le.pcm");
case Sound::IncomingCall:
return QStringLiteral(":/audio/ToxIncomingCall.s16le.pcm");
case Sound::OutgoingCall:
return QStringLiteral(":/audio/ToxOutgoingCall.s16le.pcm");
case Sound::CallEnd:
return QStringLiteral(":/audio/ToxEndCall.s16le.pcm");
}
assert(false);
return {};
}
virtual ~IAudioSink() {}
virtual void playAudioBuffer(const int16_t* data, int samples, unsigned channels,
int sampleRate) const = 0;
virtual void playMono16Sound(const Sound& sound) = 0;
virtual void startLoop() = 0;
virtual void stopLoop() = 0;
virtual operator bool() const = 0;
signals:
void finishedPlaying();
void invalidated();
};
#endif // IAUDIOSINK_H