mirror of https://github.com/qTox/qTox
113 lines
2.6 KiB
C++
113 lines
2.6 KiB
C++
/*
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Copyright © 2019 by The qTox Project Contributors
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This file is part of qTox, a Qt-based graphical interface for Tox.
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qTox is libre software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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qTox is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with qTox. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "src/audio/backend/alsink.h"
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#include "src/audio/backend/openal.h"
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#include <QDebug>
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#include <QMutexLocker>
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/**
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* @brief Can play audio via the speakers or some other audio device. Allocates
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* and frees the audio ressources internally.
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*/
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AlSink::~AlSink()
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{
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QMutexLocker{&killLock};
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// unsubscribe only if not already killed
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if (!killed) {
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audio.destroySink(*this);
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killed = true;
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}
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}
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void AlSink::playAudioBuffer(const int16_t* data, int samples, unsigned channels, int sampleRate) const
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{
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QMutexLocker{&killLock};
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if (killed) {
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qCritical() << "Trying to play audio on an invalid sink";
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} else {
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audio.playAudioBuffer(sourceId, data, samples, channels, sampleRate);
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}
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}
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void AlSink::playMono16Sound(const IAudioSink::Sound& sound)
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{
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QMutexLocker{&killLock};
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if (killed) {
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qCritical() << "Trying to play sound on an invalid sink";
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} else {
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audio.playMono16Sound(*this, sound);
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}
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}
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void AlSink::startLoop()
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{
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QMutexLocker{&killLock};
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if (killed) {
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qCritical() << "Trying to start loop on an invalid sink";
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} else {
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audio.startLoop(sourceId);
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}
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}
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void AlSink::stopLoop()
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{
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QMutexLocker{&killLock};
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if (killed) {
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qCritical() << "Trying to stop loop on an invalid sink";
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} else {
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audio.stopLoop(sourceId);
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}
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}
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uint AlSink::getSourceId() const
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{
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uint tmp = sourceId;
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return tmp;
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}
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void AlSink::kill()
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{
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killLock.lock();
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// this flag is only set once here, afterwards the object is considered dead
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killed = true;
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killLock.unlock();
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emit invalidated();
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}
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AlSink::AlSink(OpenAL& al, uint sourceId)
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: audio(al)
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, sourceId{sourceId}
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, killLock(QMutex::Recursive)
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{}
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AlSink::operator bool() const
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{
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QMutexLocker{&killLock};
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return !killed;
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}
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