qTox/src/audio/backend/alsink.cpp

113 lines
2.6 KiB
C++

/*
Copyright © 2019 by The qTox Project Contributors
This file is part of qTox, a Qt-based graphical interface for Tox.
qTox is libre software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
qTox is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with qTox. If not, see <http://www.gnu.org/licenses/>.
*/
#include "src/audio/backend/alsink.h"
#include "src/audio/backend/openal.h"
#include <QDebug>
#include <QMutexLocker>
/**
* @brief Can play audio via the speakers or some other audio device. Allocates
* and frees the audio ressources internally.
*/
AlSink::~AlSink()
{
QMutexLocker{&killLock};
// unsubscribe only if not already killed
if (!killed) {
audio.destroySink(*this);
killed = true;
}
}
void AlSink::playAudioBuffer(const int16_t* data, int samples, unsigned channels, int sampleRate) const
{
QMutexLocker{&killLock};
if (killed) {
qCritical() << "Trying to play audio on an invalid sink";
} else {
audio.playAudioBuffer(sourceId, data, samples, channels, sampleRate);
}
}
void AlSink::playMono16Sound(const IAudioSink::Sound& sound)
{
QMutexLocker{&killLock};
if (killed) {
qCritical() << "Trying to play sound on an invalid sink";
} else {
audio.playMono16Sound(*this, sound);
}
}
void AlSink::startLoop()
{
QMutexLocker{&killLock};
if (killed) {
qCritical() << "Trying to start loop on an invalid sink";
} else {
audio.startLoop(sourceId);
}
}
void AlSink::stopLoop()
{
QMutexLocker{&killLock};
if (killed) {
qCritical() << "Trying to stop loop on an invalid sink";
} else {
audio.stopLoop(sourceId);
}
}
uint AlSink::getSourceId() const
{
uint tmp = sourceId;
return tmp;
}
void AlSink::kill()
{
killLock.lock();
// this flag is only set once here, afterwards the object is considered dead
killed = true;
killLock.unlock();
emit invalidated();
}
AlSink::AlSink(OpenAL& al, uint sourceId)
: audio(al)
, sourceId{sourceId}
, killLock(QMutex::Recursive)
{}
AlSink::operator bool() const
{
QMutexLocker{&killLock};
return !killed;
}