#include "src/core/icorefriendmessagesender.h" #include "src/model/friend.h" #include "src/model/friendmessagedispatcher.h" #include "src/model/message.h" #include #include #include class MockFriendMessageSender : public ICoreFriendMessageSender { public: bool sendAction(uint32_t friendId, const QString& action, ReceiptNum& receipt) override { if (canSend) { numSentActions++; receipt = receiptNum; receiptNum.get() += 1; } return canSend; } bool sendMessage(uint32_t friendId, const QString& message, ReceiptNum& receipt) override { if (canSend) { numSentMessages++; receipt = receiptNum; receiptNum.get() += 1; } return canSend; } bool canSend = true; ReceiptNum receiptNum{0}; size_t numSentActions = 0; size_t numSentMessages = 0; }; class TestFriendMessageDispatcher : public QObject { Q_OBJECT public: TestFriendMessageDispatcher(); private slots: void init(); void testSignals(); void testMessageSending(); void testOfflineMessages(); void testFailedMessage(); void onMessageSent(DispatchedMessageId id, Message message) { auto it = outgoingMessages.find(id); QVERIFY(it == outgoingMessages.end()); outgoingMessages.emplace(id, std::move(message)); } void onMessageComplete(DispatchedMessageId id) { auto it = outgoingMessages.find(id); QVERIFY(it != outgoingMessages.end()); outgoingMessages.erase(it); } void onMessageReceived(const ToxPk& sender, Message message) { receivedMessages.push_back(std::move(message)); } private: // All unique_ptrs to make construction/init() easier to manage std::unique_ptr f; std::unique_ptr messageSender; std::unique_ptr friendMessageDispatcher; std::map outgoingMessages; std::deque receivedMessages; }; TestFriendMessageDispatcher::TestFriendMessageDispatcher() {} /** * @brief Test initialization. Resets all member variables for a fresh test state */ void TestFriendMessageDispatcher::init() { f = std::unique_ptr(new Friend(0, ToxPk())); f->setStatus(Status::Status::Online); messageSender = std::unique_ptr(new MockFriendMessageSender()); friendMessageDispatcher = std::unique_ptr(new FriendMessageDispatcher(*f, *messageSender)); connect(friendMessageDispatcher.get(), &FriendMessageDispatcher::messageSent, this, &TestFriendMessageDispatcher::onMessageSent); connect(friendMessageDispatcher.get(), &FriendMessageDispatcher::messageComplete, this, &TestFriendMessageDispatcher::onMessageComplete); connect(friendMessageDispatcher.get(), &FriendMessageDispatcher::messageReceived, this, &TestFriendMessageDispatcher::onMessageReceived); outgoingMessages = std::map(); receivedMessages = std::deque(); } /** * @brief Tests that the signals emitted by the dispatcher are all emitted at the correct times */ void TestFriendMessageDispatcher::testSignals() { auto startReceiptNum = messageSender->receiptNum; auto sentIds = friendMessageDispatcher->sendMessage(false, "test"); auto endReceiptNum = messageSender->receiptNum; // We should have received some message ids in our callbacks QVERIFY(sentIds.first == sentIds.second); QVERIFY(outgoingMessages.find(sentIds.first) != outgoingMessages.end()); QVERIFY(startReceiptNum.get() != endReceiptNum.get()); QVERIFY(outgoingMessages.size() == 1); QVERIFY(outgoingMessages.begin()->second.isAction == false); QVERIFY(outgoingMessages.begin()->second.content == "test"); for (auto i = startReceiptNum; i < endReceiptNum; ++i.get()) { friendMessageDispatcher->onReceiptReceived(i); } // If our completion ids were hooked up right this should be empty QVERIFY(outgoingMessages.empty()); // If signals are emitted correctly we should have one message in our received message buffer QVERIFY(receivedMessages.empty()); friendMessageDispatcher->onMessageReceived(false, "test2"); QVERIFY(!receivedMessages.empty()); QVERIFY(receivedMessages.front().isAction == false); QVERIFY(receivedMessages.front().content == "test2"); } /** * @brief Tests that sent messages actually go through to core */ void TestFriendMessageDispatcher::testMessageSending() { friendMessageDispatcher->sendMessage(false, "Test"); QVERIFY(messageSender->numSentMessages == 1); QVERIFY(messageSender->numSentActions == 0); friendMessageDispatcher->sendMessage(true, "Test"); QVERIFY(messageSender->numSentMessages == 1); QVERIFY(messageSender->numSentActions == 1); } /** * @brief Tests that messages dispatched while a friend is offline are sent later */ void TestFriendMessageDispatcher::testOfflineMessages() { f->setStatus(Status::Status::Offline); auto firstReceipt = messageSender->receiptNum; friendMessageDispatcher->sendMessage(false, "test"); friendMessageDispatcher->sendMessage(false, "test2"); friendMessageDispatcher->sendMessage(true, "test3"); QVERIFY(messageSender->numSentActions == 0); QVERIFY(messageSender->numSentMessages == 0); QVERIFY(outgoingMessages.size() == 3); f->setStatus(Status::Status::Online); QVERIFY(messageSender->numSentActions == 1); QVERIFY(messageSender->numSentMessages == 2); QVERIFY(outgoingMessages.size() == 3); auto lastReceipt = messageSender->receiptNum; for (auto i = firstReceipt; i < lastReceipt; ++i.get()) { friendMessageDispatcher->onReceiptReceived(i); } QVERIFY(messageSender->numSentActions == 1); QVERIFY(messageSender->numSentMessages == 2); QVERIFY(outgoingMessages.size() == 0); } /** * @brief Tests that messages that failed to send due to toxcore are resent later */ void TestFriendMessageDispatcher::testFailedMessage() { messageSender->canSend = false; friendMessageDispatcher->sendMessage(false, "test"); QVERIFY(messageSender->numSentMessages == 0); messageSender->canSend = true; f->setStatus(Status::Status::Offline); f->setStatus(Status::Status::Online); QVERIFY(messageSender->numSentMessages == 1); } QTEST_GUILESS_MAIN(TestFriendMessageDispatcher) #include "friendmessagedispatcher_test.moc"