The qTox Project is not associated with the Tox Project in any way, with the
exception of "qTox" using the Tox Projet's "toxcore" collection of libraries.
In particular, the Tox Projet does not own copyright over the qTox Project's
"qTox" collection of software, source code, and assets.
The qTox Project's assets are under the sole copyright of the qTox
contributors, and no partiular rights are granted to the Tox Project.
Since consistency in code is most important, 'ToxId' is used
for code, whereas 'Tox ID' anywhere outside of code.
Also fixed wrong comments in core.h:
* qTox gets only public key of a grouchat peer, not their
Tox ID
* qTox tries to return full address (Tox ID) or public key
The qTox Project is not associated with the Tox Project in any ways, with the exception of "qTox" using the Tox Projet's "toxcore" collection of libraries.
In particular, the Tox Projet does not own copyright over the qTox Project's "qTox" collection of software, source code, and assets.
The qTox Project's assets are under the sole copyright of the qTox contributors, and no partiular rights are granted to the Tox Project.
I've moved the key bindings in the main widget instead of the chat form given it
doesn't seem to be the chat form's responsibility to handle switching between
conversations it shouldn't know about in the first place. I've also included new
shortcuts to provide a more familiar feel to most people.
All in all this provides Ctrl+Tab and Ctrl+Shift+Tab for cycling as well as
Ctrl+PgUp and Ctrl+PgDown for cycling. This mimics common application behaviour.
I've implemented this by having the contacts list container return all contact
widgets in the order they appear each time it's time to cycle. It's perhaps
inefficient but given cycling isn't done often I don't see a need to optimize.
This code does make the assumption that the friends list isn't empty, which I'd
guess would be the case if there's an active conversation.
1) action received gets modified on restart
2) sender's name is written twice if action is sent using offline messaging
3) /me is written when action is sent in groupchat having one peer
4) /me is not saved in last message variable in friendd chat