Double the allowed bitrate, this is especially noticeable on desktop streaming. Desktop streaming is still completely broken, with what looks like iframes silently getting dropped on a regular basis.
Retry 5 times to send a frame when there's an internal toxav lock sync error, this allows us to drop way less frames.
For some users on poor connections, toxav would suggest lower and lower bitratres until reaching zero and disabling audio/video entirely, toxav would then not raise the bitrate back and the only way to re-enable audio/video would have been to change A/V sources or restart the call
We now log toxav's recommendation, but ignore it
Could only be hit by pausing at a key point in a debugger until the call timed-out.
Having one thread going up the call stack and acquiring locks (toxcore callbacks), while another thread goes down taking locks in the other order (CoreAV calling toxav functions) creates some pretty freezy situations.
The deadlock was caused by the GUI thread calling the CoreAV thread, acquiring the CoreAV callback, then right before calling a toxav function, not schedule the thread until the call times out. At this point the toxcore thread fires its state callback to tell us the call is over, locking internal toxcore/toxav mutexes, it reaches our callback function which tries to switch to the CoreAV thread to clean up the call data structures, but has to wait since the CoreAV thread holds its own lock. At this point if we resume the CoreAV thread, it'll be busy calling into a toxav function, which tries to acquire internal toxav locks, those locks are held by the toxcore callback so we deadlock.
Our solution is that when getting a toxcore callback, we immediately switch to a temporary thread, allowing toxcore to release the locks it held, and that temporary thread tries to switch to do work on call data structures. Meanwhile if the CoreAV thread needs internal toxcore locks, it can get them.
A call cancel/accepted race was locking up both UI and AV threads, while the stream thread was shoveling more and more video frames on the AV thread's event queue
This error condition only happens when a peer cancels its outgoing call in the middle of us answering it. We can simply ignore the error and things should nicely fall back into place. Since this race should be pretty rare in normal usage, it's nice to leave a log message, as it might mean we're being fuzzed.
We can prograssively replace more of those asserts by fallbacks and log messages now that everything has been shown to work fine, and the race conditions are harmless.
I feel like writing a novel today. Good thing nobody looks at these!
And properly handle toxav happily delivering things out of order,
like firing a video frame callback right after a callback setting the bitrate to 0,
when the peer sent these commands in the right order
There can now only be one CameraSource running.
Video frames are decoded in their own thread, and then converted by users in the user's threads.
The CameraSource API is entirely thread-safe and controls the video decoding thread.
The video device only stays open as long as there are users subscribed to the CameraSource.
We use a dangerous combination of spinlocks and memory fences to keep things synchronized.
The qTox Project is not associated with the Tox Project in any way, with the
exception of "qTox" using the Tox Projet's "toxcore" collection of libraries.
In particular, the Tox Projet does not own copyright over the qTox Project's
"qTox" collection of software, source code, and assets.
The qTox Project's assets are under the sole copyright of the qTox
contributors, and no partiular rights are granted to the Tox Project.
They were suffering from double-connection syndrom, and the way muting worked was now conflicting with how the output sound level setting works
Fixes#1442