Re-use tox instances between tests to avoid re-bootstrapping or re-requesting
friendship, saving time. Test case order within core_test is now important.
Taken directly from 9777aa619d/warnings
* Remove Wuseless-cast, because Qt's MOC-generated code hits it.
* Remove Wduplicated-branches, Wduplicated-branches, Wformat-truncation
because they aren't supported on our oldest CI job.
Motiviation:
* Reproducing issues in CI is currently difficult
* Predicting issues in CI is currently difficult if you are not on
ubuntu 18.04
* Reproducing issues submitted from other distros is currently done by
creating a VM of that distro and building qtox for it locally
* Documentation for how to build on different distros is out of date
* Issues on non-ubuntu distributions are not caught by CI
* Cross compiling for windows locally is not trivial
* Iterating when working with custom build scripts is slow, scripts
don't necessarily support re-running without re-starting the docker
container and re-building qtox again
* Updating dependencies is a pain
Changes:
* docker-compose file has been added to the root of our repo.
After `docker compose run --rm ubuntu` (or other supported distros),
you are ready to compile and run qtox
* Dependencies are owned by dependency install scripts in buildscripts/.
This allows us to use the same exact dependencies in our
OSX/windows/linux scripts
* New docker images have been added for a variety of distributions.
These are now run in CI in a variety of configurations
* Docker images are cached in CI so rebuild time for the majority of
jobs is quite quick
* Build scripts have been trimmed to leverage state of docker
containers.
* Windows build script no longer installs anything, dependencies are
now managed by the windows_builder docker images
* Build scripts should now be easily re-runnable. Usage is now `docker
compose run --rm <image>` and then run the scripts
* All artifacts are now uploaded to github after build, this means we
can take an appimage/flatpak/exe/dmg for any given PR and try it out
without having to build it ourselves
Notes:
* Docker image size is quite important. We have a maximum of 5GB cache
space on github actions. The majority of the linux distro docker
images cache at ~300-400MB, which gives us room to test ~6 distros
after accounting for the sizes of flatpak/windows docker images
* Docker layer ordering is relatively intentional. Approximate order
should be that large dependencies that change infrequently should be
farther up. This lowers the amount of rebuilding we have to do when
dependencies are updated
* download_xxx.sh scripts are the cleanest way I could find to implement
a shared dependency map between osx scripts and docker containers.
Although it would be nice to have a single dependency mapping file,
splitting it into individual scripts allows us to only rebuild some
docker layers when dependencies are updated.
* Github actions are split between docker image building and docker
image use. This allows us to re-use the same docker images for
multiple jobs, but only build it once
* Unfortunately I could not find a way to de-duplicate the stitching
between jobs, so we have a lot of copy pasta in that area
As part of #1532 it was identified that long running file transfers
could get lost deep in the chatlog. This could result in unexpected use
of bandwidth over time if users lose track of old/large transfers. This
commit updates the files form to show in progress file transfers and
offer a way to control them.
* FilesForm now works on ToxFiles instead of finished file paths
* FilesForm widgets have been replaced with an MV tree view with depth
1. The existing QListWidget did not provide us the controls to render
more complex items. The use of delegates allows us to efficiently draw
progress bars and controls
* getHumanReadableSize has been extracted from FileTransferWidget into a
more general utils file
* Refactor/test ToxFileProgress to ensure that when it's moved it
behaves well
* Notice problems with speed averaging. We were average speeds without
keeping track of the times they were over. Adding samples of different
lengths would result in incorrect speeds. Refactor whole class to correct
* Move ToxFileProgress to be a member of ToxFile
* Remove duplicated members between ToxFile and ToxFileProgress
* Move sample addition into CoreFile
* Replace lines/messages with helper class to synchronize state between
IChatLog and ChatLog more easily
* selection indexes have been replaced with ChatLine::Ptrs, this is to
ensure consistency while the view slides around
* This has another benefit of removing all the code that has to
manually slide the selection boxes around
* Replaced all insertion/removal functions with single "insertAtIdx".
This helps ensure that mappings between ChatLogIdx and position within
the view are captured correctly as items in the view slide around
* workerTimeout replaced with more generic name "renderFinished" that is
used in synchronous and asynchronous paths
* Removed unused function ChatForm::insertChatMessage
* Re-implemented "Go to current date" with new ChatLog APIs
* Removed unused GenericChatForm::addSystemDateMessage. This is handled
by ChatLog now
* Resolves#6223
* Resolves#5878
* Resolves#5940
Define at least one virtual method in polymorphic class cpp files to
improve link efficiency. Do so by defining a defaulted destructor or
another overridden virtual method in the class cpp file.
Also add explicitly defaulted copy/move constructors and assignment
operators to follow the rule of five and to avoid compiler suppression
of these functions due to the addition of a user-provided destructor.
Where neccessary, create new cpp files and add them to CMakeLists and
Testing.cmake. Set the -Wweak-vtables by default when compiling with
clang to issue warnings for new classes that do not comply with this
pattern.
See http://llvm.org/docs/CodingStandards.html#provide-a-virtual-method-anchor-for-classes-in-headers.
Fixes#6036.
* Introduced ToxExt and CoreExt abstraction
* Along with interfaces for mocking and unit testing
* Add "supportedExtensions" concept to Friend
* Dispatch messages to CoreExt instead of Core when friend supports
extended messages
* Only split messages for core when extended messages are unavailable
* Offline message engine/History not altered. Currently only valid for
an existing session after extension negotiation has completed
This commit adds a new define called "GIT_DESCRIBE_EXACT" through cmake.
It is checked with a regex in "updatecheck.cpp" for a version number after the
check for new updates. If there is no version number,
a warning is output to log.
The reason for the new define is to avoid doing too much regex on
"GET_DESCRIBE", since "GIT_DESCRIBE_EXACT" will not contain a version number if
the code is not tagged.
Previous exif transformations were not valid. The exif spec defines the
orientations as where the 0th row and the 0th column should end. The
previous mappings used in qTox did not respect these mappings and needed
to be updated.
Switch from `pkg_search_module` to `pkg_check_modules` to find .pc and
evaluate .pc files of dependencies. Now, in case of any errors, a clear
message is issued about what is wrong, making it obvious what to do.
As of c-toxcore-0.2.11, my system's toxcore.pc file contains this line:
```
Requires.private: libsodium opus vpx
```
Previously, with opus missing, cmake/Dependencies.cmake through an error
about toxcore not being found, but never actually told why (also it was
misleading, because opus was missing, not toxcore).
Before:
```
<...>
-- Checking for one of the modules 'toxcore'
-- TOXCORE not found
-- Checking for one of the modules 'toxav'
-- TOXAV not found
<...>
```
After:
```
<...>
-- Checking for module 'toxcore'
-- Package 'opus', required by 'toxcore', not found
-- TOXCORE not found
-- Checking for module 'toxav'
-- No package 'toxav' found
-- TOXAV not found
<...>
```
As of 2019-10-09, toxme.io was taken offline permanently. Remove UI and code
in qTox relating to it. Revert this commit if it comes back online in the
future.
Fix#5897
avoid Qt embedding timestamps into translations after copying .ts to .qm to work towards reproducible builds. Now reproducible locally as long as there is absolutely no change to environment.