* Added new negotiating friend state to allow delayed sending of offline
messages
* Added ability to flag currently outgoing message as broken in UI
* Reworked OfflineMsgEngine to support multiple receipt types
* Moved resending logic out of the OfflineMsgEngine
* Moved coordination of receipt and DispatchedMessageId into helper
class usable for both ExtensionReceiptNum and ReceiptNum
* Resending logic now has a failure case when the friend's extension
set is lower than the required extensions needed for the message
* When a user is known to be offline we do not allow use of any
extensions
* Added DB support for broken message reasons
* Added DB support to tie an faux_offline_pending message to a required
extension set
* Introduced ToxExt and CoreExt abstraction
* Along with interfaces for mocking and unit testing
* Add "supportedExtensions" concept to Friend
* Dispatch messages to CoreExt instead of Core when friend supports
extended messages
* Only split messages for core when extended messages are unavailable
* Offline message engine/History not altered. Currently only valid for
an existing session after extension negotiation has completed
This is a feature/fix to improve notification behavior when we receive
over 3 messages.
SnoreNotify prevents over 3 notifications from being displayed before a
user clears the notification. This is presumably to avoid infinite
notification spam.
Unfortunately this results in the notifications just coming in _after_
the user clears them. This means if there are 100s of messages built up
the user has to clear their notifications N messages / 3 times.
This feature/fix folds all notifications into a single notification
representing the current qTox notification state. See
notificationgenerator_test.cpp for what the new messages look like.
Previous exif transformations were not valid. The exif spec defines the
orientations as where the 0th row and the 0th column should end. The
previous mappings used in qTox did not respect these mappings and needed
to be updated.
We need to be lenient when reading from db because of ToxIds being saved in the
db from a bug introduced in e07d8d358f, which
used self ID rather than self Pk. Was subsequently fixed in
033f28e67e.
* Reorder class data members and/or constructor initialisers to match,
reducing confusion about when members will be initialised.
* Remove (most) unused variables. Not removed: some global variables with
`TODO(sudden6)` on them for using them in the future. I don't know how
far into the future sudden6 wants to use them, so I left them there for
now.
* Distinguish different bootstrap nodes in the logs by index in the
bootstrap node list. Originally, we used to log the address/port of the
node we're bootstrapping to. This was removed out of privacy concerns
(even though the bootstrap nodes are public). This made the logs much
less useful when debugging why the client isn't connecting. Having
indices makes it easier to see that different nodes are being selected,
and makes it possible to determine which node was selected.
* Explicitly cast unused results of Tox API functions to `void` when all
we want is to know whether the function succeeds or not.
* Don't try to `#include <unistd.h>` on Windows. It does not exist on
MSVC.
* Remove extra `;` after function definitions.
* Remove reference indirection of QJsonValueRef, since a copy of that ref
(small pointer-like object) has to be made anyway when iterating over
QJsonArrays.
* Make some file-scope global state `static`.
* Use `nullptr` instead of `NULL`.
* Add `#if DESKTOP_NOTIFICATIONS` around the code that implements desktop
notifications, so it becomes a bit easier to compile everything with a
single compiler command - useful for manually running static analysers.
* Fix an error on MSVC where `disconnect` is looked up to be a non-static
member function and the `this` capture is missing.
* Consistently use `struct` and `class` tags for types.
* Use references in ranged-for where it reduces copies.
* Move private static data members out of the Style class and into
file-local scope. There is no need for them to be in the class. Also
marked them `const` where possible.
* Removed unused lambda capture.
* Ensure qTox can compile under NDEBUG with `-Wunused-variable` by
inlining the unused variable into the `assert` that was its only
target.
* Minor reformatting in core_test.cpp.
Don't add Wzero-as-null-pointer-constant by default, since on older Qt
versions that we stil support and that our CI runs agains, Qt API themselves
cause warnings which lead to build errors all over the place.
Fix#6008
Enable warnings for both. Favour casting to signed rather than casting to
unsigend for comparisons. Per isocpp's core guidelines ES.102, signed
arithmetic gives more expected results. If we need one extra bit of range,
using longer signed types achives that.
Fix#6010Fix#6012
As of 2019-10-09, toxme.io was taken offline permanently. Remove UI and code
in qTox relating to it. Revert this commit if it comes back online in the
future.
Fix#5897
indexes need to be created after their corresponding table is created.
QMap doesn't enforce insertion order, just key order, so use a vector.
Also verify indexes from sql_master instead of only tables.
Before a bug in qTox would make it possible for a user to try to send an empty
action type message. This would fail to send at toxcore, but still be persisted
in history, causing it to fail every time FauxOfflineEngine tried to resend
it. Moving these stuck messages into the broke_messages table will stop qTox
from attempting to deliver them on each connect, and display in the GUI to
users that the messages aren't really pending anymore.
Fix#5776
Due to a long standing bug, faux offline message have been able to become stuck
going back years. Because of recent fixes to history loading, faux offline
messages will correctly all be sent on connection, but this causes an issue of
long stuck messages suddenly being delivered to a friend, out of context,
creating a confusing interaction. To work around this, this upgrade moves any
faux offline messages in a chat that are older than the last successfully
delivered message, indicating they were stuck, to a new table,
`broken_messages`, preventing them from ever being sent in the future.
This allows upgrade steps to query the db at the last version and run C++ code
on the results, then do a single transaction to make the upgrade, instead of
all actions of each upgrade step being required to be part of the overall
upgrade transaction.
Fix#4853Fix#4295
*Instead of searching strictly valid URIs, allow anything characters following scheme. This allows for UTF-8 characters used in other languages, as well as parentheses and other ASCII characters. This will over-match some invalid URLs.
*Ignored surrounding characters of URIs and ending punctuation
*Fix www-only links by adding http scheme to href