mirror of
https://github.com/qTox/qTox.git
synced 2024-03-22 14:00:36 +08:00
refactor(coreav): move threading of CoreAV to single mutex
Use a standard mutex instead of trying to build proper locking
ourselfes.
(cherry picked from commit 2bc0057bbd
)
This commit is contained in:
parent
71b5c50ac6
commit
f72b3397a5
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@ -73,7 +73,6 @@ CoreAV::CoreAV(std::unique_ptr<ToxAV, ToxAVDeleter> toxav)
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, toxav{std::move(toxav)}
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, coreavThread{new QThread{this}}
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, iterateTimer{new QTimer{this}}
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, threadSwitchLock{false}
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{
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assert(coreavThread);
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assert(iterateTimer);
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@ -184,6 +183,7 @@ void CoreAV::process()
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*/
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bool CoreAV::isCallStarted(const Friend* f) const
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{
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QMutexLocker locker{&callsLock};
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return f && (calls.find(f->getId()) != calls.end());
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}
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@ -194,6 +194,7 @@ bool CoreAV::isCallStarted(const Friend* f) const
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*/
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bool CoreAV::isCallStarted(const Group* g) const
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{
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QMutexLocker locker{&callsLock};
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return g && (groupCalls.find(g->getId()) != groupCalls.end());
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}
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@ -204,6 +205,7 @@ bool CoreAV::isCallStarted(const Group* g) const
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*/
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bool CoreAV::isCallActive(const Friend* f) const
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{
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QMutexLocker locker{&callsLock};
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auto it = calls.find(f->getId());
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if (it == calls.end()) {
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return false;
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@ -218,6 +220,7 @@ bool CoreAV::isCallActive(const Friend* f) const
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*/
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bool CoreAV::isCallActive(const Group* g) const
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{
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QMutexLocker locker{&callsLock};
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auto it = groupCalls.find(g->getId());
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if (it == groupCalls.end()) {
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return false;
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@ -227,26 +230,14 @@ bool CoreAV::isCallActive(const Group* g) const
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bool CoreAV::isCallVideoEnabled(const Friend* f) const
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{
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QMutexLocker locker{&callsLock};
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auto it = calls.find(f->getId());
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return isCallStarted(f) && it->second->getVideoEnabled();
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}
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bool CoreAV::answerCall(uint32_t friendNum, bool video)
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{
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if (QThread::currentThread() != coreavThread.get()) {
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if (threadSwitchLock.test_and_set(std::memory_order_acquire)) {
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qDebug() << "CoreAV::answerCall: Backed off of thread-switch lock";
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return false;
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}
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bool ret;
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QMetaObject::invokeMethod(this, "answerCall", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(bool, ret), Q_ARG(uint32_t, friendNum),
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Q_ARG(bool, video));
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threadSwitchLock.clear(std::memory_order_release);
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return ret;
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}
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QMutexLocker locker{&callsLock};
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qDebug() << QString("answering call %1").arg(friendNum);
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auto it = calls.find(friendNum);
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@ -268,20 +259,7 @@ bool CoreAV::answerCall(uint32_t friendNum, bool video)
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bool CoreAV::startCall(uint32_t friendNum, bool video)
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{
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if (QThread::currentThread() != coreavThread.get()) {
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if (threadSwitchLock.test_and_set(std::memory_order_acquire)) {
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qDebug() << "CoreAV::startCall: Backed off of thread-switch lock";
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return false;
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}
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bool ret;
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QMetaObject::invokeMethod(this, "startCall", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(bool, ret), Q_ARG(uint32_t, friendNum),
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Q_ARG(bool, video));
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threadSwitchLock.clear(std::memory_order_release);
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return ret;
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}
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QMutexLocker locker{&callsLock};
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qDebug() << QString("Starting call with %1").arg(friendNum);
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auto it = calls.find(friendNum);
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@ -306,19 +284,7 @@ bool CoreAV::startCall(uint32_t friendNum, bool video)
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bool CoreAV::cancelCall(uint32_t friendNum)
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{
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if (QThread::currentThread() != coreavThread.get()) {
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if (threadSwitchLock.test_and_set(std::memory_order_acquire)) {
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qDebug() << "CoreAV::cancelCall: Backed off of thread-switch lock";
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return false;
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}
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bool ret;
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QMetaObject::invokeMethod(this, "cancelCall", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(bool, ret), Q_ARG(uint32_t, friendNum));
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threadSwitchLock.clear(std::memory_order_release);
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return ret;
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}
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QMutexLocker locker{&callsLock};
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qDebug() << QString("Cancelling call with %1").arg(friendNum);
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if (!toxav_call_control(toxav.get(), friendNum, TOXAV_CALL_CONTROL_CANCEL, nullptr)) {
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@ -333,13 +299,7 @@ bool CoreAV::cancelCall(uint32_t friendNum)
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void CoreAV::timeoutCall(uint32_t friendNum)
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{
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// Non-blocking switch to the CoreAV thread, we really don't want to be coming
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// blocking-queued from the UI thread while we emit blocking-queued to it
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if (QThread::currentThread() != coreavThread.get()) {
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QMetaObject::invokeMethod(this, "timeoutCall", Qt::QueuedConnection,
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Q_ARG(uint32_t, friendNum));
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return;
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}
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QMutexLocker locker{&callsLock};
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if (!cancelCall(friendNum)) {
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qWarning() << QString("Failed to timeout call with %1").arg(friendNum);
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@ -360,6 +320,8 @@ void CoreAV::timeoutCall(uint32_t friendNum)
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bool CoreAV::sendCallAudio(uint32_t callId, const int16_t* pcm, size_t samples, uint8_t chans,
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uint32_t rate) const
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{
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QMutexLocker locker{&callsLock};
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auto it = calls.find(callId);
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if (it == calls.end()) {
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return false;
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@ -394,6 +356,8 @@ bool CoreAV::sendCallAudio(uint32_t callId, const int16_t* pcm, size_t samples,
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void CoreAV::sendCallVideo(uint32_t callId, std::shared_ptr<VideoFrame> vframe)
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{
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QMutexLocker locker{&callsLock};
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// We might be running in the FFmpeg thread and holding the CameraSource lock
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// So be careful not to deadlock with anything while toxav locks in toxav_video_send_frame
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auto it = calls.find(callId);
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@ -446,6 +410,8 @@ void CoreAV::sendCallVideo(uint32_t callId, std::shared_ptr<VideoFrame> vframe)
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*/
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void CoreAV::toggleMuteCallInput(const Friend* f)
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{
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QMutexLocker locker{&callsLock};
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auto it = calls.find(f->getId());
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if (f && (it != calls.end())) {
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ToxCall& call = *it->second;
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@ -459,6 +425,8 @@ void CoreAV::toggleMuteCallInput(const Friend* f)
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*/
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void CoreAV::toggleMuteCallOutput(const Friend* f)
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{
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QMutexLocker locker{&callsLock};
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auto it = calls.find(f->getId());
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if (f && (it != calls.end())) {
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ToxCall& call = *it->second;
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@ -482,8 +450,11 @@ void CoreAV::groupCallCallback(void* tox, uint32_t group, uint32_t peer, const i
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unsigned samples, uint8_t channels, uint32_t sample_rate, void* core)
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{
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Q_UNUSED(tox);
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Core* c = static_cast<Core*>(core);
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CoreAV* cav = c->getAv();
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QMutexLocker locker{&cav->callsLock};
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const ToxPk peerPk = c->getGroupPeerPk(group, peer);
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const Settings& s = Settings::getInstance();
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// don't play the audio if it comes from a muted peer
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@ -493,8 +464,6 @@ void CoreAV::groupCallCallback(void* tox, uint32_t group, uint32_t peer, const i
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emit c->groupPeerAudioPlaying(group, peerPk);
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CoreAV* cav = c->getAv();
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auto it = cav->groupCalls.find(group);
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if (it == cav->groupCalls.end()) {
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return;
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@ -516,6 +485,8 @@ void CoreAV::groupCallCallback(void* tox, uint32_t group, uint32_t peer, const i
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*/
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void CoreAV::invalidateGroupCallPeerSource(int group, ToxPk peerPk)
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{
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QMutexLocker locker{&callsLock};
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auto it = groupCalls.find(group);
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if (it == groupCalls.end()) {
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return;
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@ -530,6 +501,8 @@ void CoreAV::invalidateGroupCallPeerSource(int group, ToxPk peerPk)
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*/
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VideoSource* CoreAV::getVideoSourceFromCall(int friendNum) const
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{
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QMutexLocker locker{&callsLock};
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auto it = calls.find(friendNum);
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if (it == calls.end()) {
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qWarning() << "CoreAV::getVideoSourceFromCall: No such call, did it die before we finished "
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@ -547,6 +520,8 @@ VideoSource* CoreAV::getVideoSourceFromCall(int friendNum) const
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*/
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void CoreAV::joinGroupCall(int groupId)
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{
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QMutexLocker locker{&callsLock};
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qDebug() << QString("Joining group call %1").arg(groupId);
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// Audio backend must be set before starting a call
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@ -568,6 +543,8 @@ void CoreAV::joinGroupCall(int groupId)
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*/
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void CoreAV::leaveGroupCall(int groupId)
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{
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QMutexLocker locker{&callsLock};
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qDebug() << QString("Leaving group call %1").arg(groupId);
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groupCalls.erase(groupId);
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@ -576,6 +553,8 @@ void CoreAV::leaveGroupCall(int groupId)
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bool CoreAV::sendGroupCallAudio(int groupId, const int16_t* pcm, size_t samples, uint8_t chans,
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uint32_t rate) const
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{
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QMutexLocker locker{&callsLock};
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std::map<int, ToxGroupCallPtr>::const_iterator it = groupCalls.find(groupId);
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if (it == groupCalls.end()) {
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return false;
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@ -598,6 +577,8 @@ bool CoreAV::sendGroupCallAudio(int groupId, const int16_t* pcm, size_t samples,
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*/
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void CoreAV::muteCallInput(const Group* g, bool mute)
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{
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QMutexLocker locker{&callsLock};
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auto it = groupCalls.find(g->getId());
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if (g && (it != groupCalls.end())) {
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it->second->setMuteMic(mute);
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@ -611,6 +592,8 @@ void CoreAV::muteCallInput(const Group* g, bool mute)
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*/
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void CoreAV::muteCallOutput(const Group* g, bool mute)
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{
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QMutexLocker locker{&callsLock};
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auto it = groupCalls.find(g->getId());
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if (g && (it != groupCalls.end())) {
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it->second->setMuteVol(mute);
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@ -624,6 +607,8 @@ void CoreAV::muteCallOutput(const Group* g, bool mute)
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*/
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bool CoreAV::isGroupCallInputMuted(const Group* g) const
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{
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QMutexLocker locker{&callsLock};
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if (!g) {
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return false;
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}
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@ -640,6 +625,8 @@ bool CoreAV::isGroupCallInputMuted(const Group* g) const
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*/
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bool CoreAV::isGroupCallOutputMuted(const Group* g) const
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{
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QMutexLocker locker{&callsLock};
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if (!g) {
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return false;
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}
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@ -656,6 +643,8 @@ bool CoreAV::isGroupCallOutputMuted(const Group* g) const
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*/
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bool CoreAV::isCallInputMuted(const Friend* f) const
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{
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QMutexLocker locker{&callsLock};
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if (!f) {
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return false;
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}
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@ -671,6 +660,8 @@ bool CoreAV::isCallInputMuted(const Friend* f) const
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*/
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bool CoreAV::isCallOutputMuted(const Friend* f) const
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{
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QMutexLocker locker{&callsLock};
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if (!f) {
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return false;
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}
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@ -685,6 +676,8 @@ bool CoreAV::isCallOutputMuted(const Friend* f) const
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*/
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void CoreAV::sendNoVideo()
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{
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QMutexLocker locker{&callsLock};
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// We don't change the audio bitrate, but we signal that we're not sending video anymore
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qDebug() << "CoreAV: Signaling end of video sending";
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for (auto& kv : calls) {
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@ -698,22 +691,7 @@ void CoreAV::callCallback(ToxAV* toxav, uint32_t friendNum, bool audio, bool vid
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{
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CoreAV* self = static_cast<CoreAV*>(vSelf);
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// Run this slow callback asynchronously on the AV thread to avoid deadlocks with what our
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// caller (toxcore) holds
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// Also run the code to switch to the CoreAV thread in yet another thread, in case CoreAV
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// has threadSwitchLock and wants a toxcore lock that our call stack is holding...
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if (QThread::currentThread() != self->coreavThread.get()) {
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QtConcurrent::run([=]() {
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// We assume the original caller doesn't come from the CoreAV thread here
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while (self->threadSwitchLock.test_and_set(std::memory_order_acquire))
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QThread::yieldCurrentThread(); // Shouldn't spin for long, we have priority
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QMetaObject::invokeMethod(self, "callCallback", Qt::QueuedConnection,
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Q_ARG(ToxAV*, toxav), Q_ARG(uint32_t, friendNum),
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Q_ARG(bool, audio), Q_ARG(bool, video), Q_ARG(void*, vSelf));
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});
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return;
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}
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QMutexLocker locker{&self->callsLock};
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// Audio backend must be set before receiving a call
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assert(self->audio != nullptr);
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@ -722,10 +700,6 @@ void CoreAV::callCallback(ToxAV* toxav, uint32_t friendNum, bool audio, bool vid
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auto it = self->calls.emplace(friendNum, std::move(call));
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if (it.second == false) {
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/// Hanging up from a callback is supposed to be UB,
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/// but since currently the toxav callbacks are fired from the toxcore thread,
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/// we'll always reach this point through a non-blocking queud connection, so not in the
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/// callback.
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qWarning() << QString("Rejecting call invite from %1, we're already in that call!").arg(friendNum);
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toxav_call_control(toxav, friendNum, TOXAV_CALL_CONTROL_CANCEL, nullptr);
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return;
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@ -739,37 +713,20 @@ void CoreAV::callCallback(ToxAV* toxav, uint32_t friendNum, bool audio, bool vid
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if (video)
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state |= TOXAV_FRIEND_CALL_STATE_SENDING_V | TOXAV_FRIEND_CALL_STATE_ACCEPTING_V;
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it.first->second->setState(static_cast<TOXAV_FRIEND_CALL_STATE>(state));
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// note: changed to self->
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emit reinterpret_cast<CoreAV*>(self)->avInvite(friendNum, video);
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self->threadSwitchLock.clear(std::memory_order_release);
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}
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void CoreAV::stateCallback(ToxAV* toxav, uint32_t friendNum, uint32_t state, void* vSelf)
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{
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Q_UNUSED(toxav);
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CoreAV* self = static_cast<CoreAV*>(vSelf);
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// Run this slow callback asynchronously on the AV thread to avoid deadlocks with what our
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// caller (toxcore) holds
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// Also run the code to switch to the CoreAV thread in yet another thread, in case CoreAV
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// has threadSwitchLock and wants a toxcore lock that our call stack is holding...
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if (QThread::currentThread() != self->coreavThread.get()) {
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QtConcurrent::run([=]() {
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// We assume the original caller doesn't come from the CoreAV thread here
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while (self->threadSwitchLock.test_and_set(std::memory_order_acquire))
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QThread::yieldCurrentThread(); // Shouldn't spin for long, we have priority
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QMetaObject::invokeMethod(self, "stateCallback", Qt::QueuedConnection,
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Q_ARG(ToxAV*, toxav), Q_ARG(uint32_t, friendNum),
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Q_ARG(uint32_t, state), Q_ARG(void*, vSelf));
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});
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return;
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}
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QMutexLocker locker{&self->callsLock};
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auto it = self->calls.find(friendNum);
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if (it == self->calls.end()) {
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qWarning() << QString("stateCallback called, but call %1 is already dead").arg(friendNum);
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self->threadSwitchLock.clear(std::memory_order_release);
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return;
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}
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@ -778,12 +735,10 @@ void CoreAV::stateCallback(ToxAV* toxav, uint32_t friendNum, uint32_t state, voi
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if (state & TOXAV_FRIEND_CALL_STATE_ERROR) {
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qWarning() << "Call with friend" << friendNum << "died of unnatural causes!";
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self->calls.erase(friendNum);
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// why not self->
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emit self->avEnd(friendNum, true);
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} else if (state & TOXAV_FRIEND_CALL_STATE_FINISHED) {
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qDebug() << "Call with friend" << friendNum << "finished quietly";
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self->calls.erase(friendNum);
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// why not self->
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emit self->avEnd(friendNum);
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} else {
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// If our state was null, we started the call and were still ringing
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@ -811,50 +766,36 @@ void CoreAV::stateCallback(ToxAV* toxav, uint32_t friendNum, uint32_t state, voi
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call.setState(static_cast<TOXAV_FRIEND_CALL_STATE>(state));
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}
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self->threadSwitchLock.clear(std::memory_order_release);
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}
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// This is only a dummy implementation for now
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void CoreAV::bitrateCallback(ToxAV* toxav, uint32_t friendNum, uint32_t arate, uint32_t vrate,
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void* vSelf)
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{
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CoreAV* self = static_cast<CoreAV*>(vSelf);
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// Run this slow path callback asynchronously on the AV thread to avoid deadlocks
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if (QThread::currentThread() != self->coreavThread.get()) {
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return (void)QMetaObject::invokeMethod(self, "bitrateCallback", Qt::QueuedConnection,
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Q_ARG(ToxAV*, toxav), Q_ARG(uint32_t, friendNum),
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Q_ARG(uint32_t, arate), Q_ARG(uint32_t, vrate),
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Q_ARG(void*, vSelf));
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}
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Q_UNUSED(self);
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Q_UNUSED(toxav);
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qDebug() << "Recommended bitrate with" << friendNum << " is now " << arate << "/" << vrate
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||||
<< ", ignoring it";
|
||||
}
|
||||
|
||||
// This is only a dummy implementation for now
|
||||
void CoreAV::audioBitrateCallback(ToxAV* toxav, uint32_t friendNum, uint32_t rate, void* vSelf)
|
||||
{
|
||||
CoreAV* self = static_cast<CoreAV*>(vSelf);
|
||||
|
||||
// Run this slow path callback asynchronously on the AV thread to avoid deadlocks
|
||||
if (QThread::currentThread() != self->coreavThread.get()) {
|
||||
return (void)QMetaObject::invokeMethod(self, "audioBitrateCallback", Qt::QueuedConnection,
|
||||
Q_ARG(ToxAV*, toxav), Q_ARG(uint32_t, friendNum),
|
||||
Q_ARG(uint32_t, rate), Q_ARG(void*, vSelf));
|
||||
}
|
||||
Q_UNUSED(self);
|
||||
Q_UNUSED(toxav);
|
||||
|
||||
qDebug() << "Recommended audio bitrate with" << friendNum << " is now " << rate << ", ignoring it";
|
||||
}
|
||||
|
||||
// This is only a dummy implementation for now
|
||||
void CoreAV::videoBitrateCallback(ToxAV* toxav, uint32_t friendNum, uint32_t rate, void* vSelf)
|
||||
{
|
||||
CoreAV* self = static_cast<CoreAV*>(vSelf);
|
||||
|
||||
// Run this slow path callback asynchronously on the AV thread to avoid deadlocks
|
||||
if (QThread::currentThread() != self->coreavThread.get()) {
|
||||
return (void)QMetaObject::invokeMethod(self, "videoBitrateCallback", Qt::QueuedConnection,
|
||||
Q_ARG(ToxAV*, toxav), Q_ARG(uint32_t, friendNum),
|
||||
Q_ARG(uint32_t, rate), Q_ARG(void*, vSelf));
|
||||
}
|
||||
Q_UNUSED(self);
|
||||
Q_UNUSED(toxav);
|
||||
|
||||
qDebug() << "Recommended video bitrate with" << friendNum << " is now " << rate << ", ignoring it";
|
||||
}
|
||||
|
@ -863,6 +804,8 @@ void CoreAV::audioFrameCallback(ToxAV*, uint32_t friendNum, const int16_t* pcm,
|
|||
uint8_t channels, uint32_t samplingRate, void* vSelf)
|
||||
{
|
||||
CoreAV* self = static_cast<CoreAV*>(vSelf);
|
||||
QMutexLocker locker{&self->callsLock};
|
||||
|
||||
auto it = self->calls.find(friendNum);
|
||||
if (it == self->calls.end()) {
|
||||
return;
|
||||
|
@ -882,6 +825,7 @@ void CoreAV::videoFrameCallback(ToxAV*, uint32_t friendNum, uint16_t w, uint16_t
|
|||
int32_t ystride, int32_t ustride, int32_t vstride, void* vSelf)
|
||||
{
|
||||
auto self = static_cast<CoreAV*>(vSelf);
|
||||
QMutexLocker locker{&self->callsLock};
|
||||
|
||||
auto it = self->calls.find(friendNum);
|
||||
if (it == self->calls.end()) {
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
|
||||
#include "src/core/toxcall.h"
|
||||
#include <QObject>
|
||||
#include <QMutex>
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <tox/toxav.h>
|
||||
|
@ -145,7 +146,9 @@ private:
|
|||
* @note Need to use STL container here, because Qt containers need a copy constructor.
|
||||
*/
|
||||
std::map<int, ToxGroupCallPtr> groupCalls;
|
||||
std::atomic_flag threadSwitchLock;
|
||||
|
||||
// protect 'calls' and 'groupCalls' from being modified by ToxAV and Tox threads
|
||||
mutable QMutex callsLock{QMutex::Recursive};
|
||||
};
|
||||
|
||||
#endif // COREAV_H
|
||||
|
|
Loading…
Reference in New Issue
Block a user