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Audio buffer limit: 128 -> 32
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@ -562,7 +562,7 @@ void Core::playAudioBuffer(ALuint alSource, const int16_t *data, int samples, un
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alDeleteBuffers(processed - 1, bufids + 1);
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bufid = bufids[0];
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}
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else if(queued < 128)
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else if(queued < 32)
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{
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alGenBuffers(1, &bufid);
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}
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