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Don't play sound without an output
And avoid the division by 0 when getting garbage info about nonexistent output sources
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@ -281,7 +281,7 @@ bool Audio::openOutput(const QString &outDevDescr)
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if (core)
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if (core)
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core->getAv()->resetCallSources(); // Force to regen each group call's sources
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core->getAv()->resetCallSources(); // Force to regen each group call's sources
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return true;
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return (bool)alOutDev;
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}
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}
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/**
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/**
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