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refactor(audio): create interface for audio sinks and sources
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@ -239,6 +239,7 @@ set(${PROJECT_NAME}_SOURCES
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src/audio/backend/openal.cpp
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src/audio/backend/openal.h
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src/audio/iaudiosettings.h
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src/audio/iaudiosink.h
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src/chatlog/chatlinecontent.cpp
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src/chatlog/chatlinecontent.h
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src/chatlog/chatlinecontentproxy.cpp
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94
src/audio/iaudiosink.h
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94
src/audio/iaudiosink.h
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#ifndef IAUDIOSINK_H
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#define IAUDIOSINK_H
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#include <cassert>
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#include <QObject>
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/**
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* @brief The IAudioSink class represents an interface to devices that can play audio.
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*
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* @enum IAudioSink::Sound
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* @brief Provides the different sounds for use in the getSound function.
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* @see getSound
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*
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* @value NewMessage Returns the new message notification sound.
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* @value Test Returns the test sound.
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* @value IncomingCall Returns the incoming call sound.
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* @value OutgoingCall Returns the outgoing call sound.
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*
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* @fn QString IAudioSink::getSound(Sound s)
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* @brief Function to get the path of the requested sound.
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*
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* @param s Name of the sound to get the path of.
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* @return The path of the requested sound.
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*
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* @fn void IAudioSink::playAudioBuffer(const int16_t* data, int samples,
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* unsigned channels, int sampleRate)
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* @brief adds a number of audio frames to the play buffer
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*
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* @param[in] data 16bit mono or stereo PCM data with alternating channel
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* mapping for stereo (LRLR)
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* @param[in] samples number of samples per channel
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* @param[in] channels number of channels, currently 1 or 2 is supported
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* @param[in] sampleRate sample rate in Hertz
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*
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* @fn void IAudioSink::playMono16Sound(const Sound& sound)
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* @brief Play a 44100Hz mono 16bit PCM sound from the builtin sounds.
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*
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* @param[in] sound The sound to play
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*
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* @fn void IAudioSink::startLoop()
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* @brief starts looping the sound played with playMono16Sound(...)
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*
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* @fn void IAudioSink::stopLoop()
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* @brief stops looping the sound played with playMono16Sound(...)
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*
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*/
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class IAudioSink : public QObject
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{
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Q_OBJECT
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public:
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enum class Sound
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{
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NewMessage,
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Test,
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IncomingCall,
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OutgoingCall,
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CallEnd
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};
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inline static QString getSound(Sound s)
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{
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switch (s) {
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case Sound::Test:
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return QStringLiteral(":/audio/notification.pcm");
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case Sound::NewMessage:
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return QStringLiteral(":/audio/notification.pcm");
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case Sound::IncomingCall:
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return QStringLiteral(":/audio/ToxIncomingCall.pcm");
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case Sound::OutgoingCall:
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return QStringLiteral(":/audio/ToxOutgoingCall.pcm");
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case Sound::CallEnd:
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return QStringLiteral(":/audio/ToxEndCall.pcm");
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}
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assert(false);
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return {};
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}
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virtual ~IAudioSink() {}
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virtual void playAudioBuffer(const int16_t* data, int samples, unsigned channels,
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int sampleRate) const = 0;
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virtual void playMono16Sound(const Sound& sound) = 0;
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virtual void startLoop() = 0;
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virtual void stopLoop() = 0;
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virtual operator bool() const = 0;
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signals:
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void finishedPlaying();
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void invalidated();
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};
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#endif // IAUDIOSINK_H
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22
src/audio/iaudiosource.h
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22
src/audio/iaudiosource.h
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#ifndef IAUDIOSOURCE_H
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#define IAUDIOSOURCE_H
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#include <QObject>
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class Audio;
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class IAudioSource : public QObject
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{
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Q_OBJECT
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public:
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virtual ~IAudioSource() {}
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virtual operator bool() const = 0;
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signals:
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void frameAvailable(const int16_t* pcm, size_t sample_count, uint8_t channels,
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uint32_t sampling_rate);
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void volumeAvailable(float value);
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void invalidated();
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};
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#endif // IAUDIOSOURCE_H
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