1
0
mirror of https://github.com/qTox/qTox.git synced 2024-03-22 14:00:36 +08:00

refactor(audio): create interface for audio sinks and sources

This commit is contained in:
sudden6 2019-04-04 23:57:08 +02:00
parent 881aa3083a
commit c61fcd1f2b
No known key found for this signature in database
GPG Key ID: 279509B499E032B9
3 changed files with 117 additions and 0 deletions

View File

@ -239,6 +239,7 @@ set(${PROJECT_NAME}_SOURCES
src/audio/backend/openal.cpp
src/audio/backend/openal.h
src/audio/iaudiosettings.h
src/audio/iaudiosink.h
src/chatlog/chatlinecontent.cpp
src/chatlog/chatlinecontent.h
src/chatlog/chatlinecontentproxy.cpp

94
src/audio/iaudiosink.h Normal file
View File

@ -0,0 +1,94 @@
#ifndef IAUDIOSINK_H
#define IAUDIOSINK_H
#include <cassert>
#include <QObject>
/**
* @brief The IAudioSink class represents an interface to devices that can play audio.
*
* @enum IAudioSink::Sound
* @brief Provides the different sounds for use in the getSound function.
* @see getSound
*
* @value NewMessage Returns the new message notification sound.
* @value Test Returns the test sound.
* @value IncomingCall Returns the incoming call sound.
* @value OutgoingCall Returns the outgoing call sound.
*
* @fn QString IAudioSink::getSound(Sound s)
* @brief Function to get the path of the requested sound.
*
* @param s Name of the sound to get the path of.
* @return The path of the requested sound.
*
* @fn void IAudioSink::playAudioBuffer(const int16_t* data, int samples,
* unsigned channels, int sampleRate)
* @brief adds a number of audio frames to the play buffer
*
* @param[in] data 16bit mono or stereo PCM data with alternating channel
* mapping for stereo (LRLR)
* @param[in] samples number of samples per channel
* @param[in] channels number of channels, currently 1 or 2 is supported
* @param[in] sampleRate sample rate in Hertz
*
* @fn void IAudioSink::playMono16Sound(const Sound& sound)
* @brief Play a 44100Hz mono 16bit PCM sound from the builtin sounds.
*
* @param[in] sound The sound to play
*
* @fn void IAudioSink::startLoop()
* @brief starts looping the sound played with playMono16Sound(...)
*
* @fn void IAudioSink::stopLoop()
* @brief stops looping the sound played with playMono16Sound(...)
*
*/
class IAudioSink : public QObject
{
Q_OBJECT
public:
enum class Sound
{
NewMessage,
Test,
IncomingCall,
OutgoingCall,
CallEnd
};
inline static QString getSound(Sound s)
{
switch (s) {
case Sound::Test:
return QStringLiteral(":/audio/notification.pcm");
case Sound::NewMessage:
return QStringLiteral(":/audio/notification.pcm");
case Sound::IncomingCall:
return QStringLiteral(":/audio/ToxIncomingCall.pcm");
case Sound::OutgoingCall:
return QStringLiteral(":/audio/ToxOutgoingCall.pcm");
case Sound::CallEnd:
return QStringLiteral(":/audio/ToxEndCall.pcm");
}
assert(false);
return {};
}
virtual ~IAudioSink() {}
virtual void playAudioBuffer(const int16_t* data, int samples, unsigned channels,
int sampleRate) const = 0;
virtual void playMono16Sound(const Sound& sound) = 0;
virtual void startLoop() = 0;
virtual void stopLoop() = 0;
virtual operator bool() const = 0;
signals:
void finishedPlaying();
void invalidated();
};
#endif // IAUDIOSINK_H

22
src/audio/iaudiosource.h Normal file
View File

@ -0,0 +1,22 @@
#ifndef IAUDIOSOURCE_H
#define IAUDIOSOURCE_H
#include <QObject>
class Audio;
class IAudioSource : public QObject
{
Q_OBJECT
public:
virtual ~IAudioSource() {}
virtual operator bool() const = 0;
signals:
void frameAvailable(const int16_t* pcm, size_t sample_count, uint8_t channels,
uint32_t sampling_rate);
void volumeAvailable(float value);
void invalidated();
};
#endif // IAUDIOSOURCE_H