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Try to fix audio on windows

This commit is contained in:
Tux3 / Mlkj / !Lev.uXFMLA 2014-07-02 00:11:41 +02:00
parent b0816696fa
commit 8f55dae70b

View File

@ -1227,11 +1227,13 @@ void Core::playCallAudio(int callId, ToxAv* toxav)
}
qDebug() << QString("Core::playCallAudio: Error receiving audio: %1").arg(len);
calls[callId].playAudioTimer.start();
calls[callId].audioOutput->start(&calls[callId].audioBuffer);
return;
}
if (len == 0)
{
calls[callId].playAudioTimer.start();
calls[callId].audioOutput->start(&calls[callId].audioBuffer);
return;
}
//qDebug() << QString("Core: Received %1 bytes, %2 audio bytes free, %3 core buffer size")
@ -1241,7 +1243,7 @@ void Core::playCallAudio(int callId, ToxAv* toxav)
if (state != QAudio::ActiveState)
{
qDebug() << QString("Core: Audio state is %1").arg(state);
if (state == 3 && calls[callId].audioBuffer.bufferSize() >= framesize*2)
//if (state == 3 && calls[callId].audioBuffer.bufferSize() >= framesize*2)
calls[callId].audioOutput->start(&calls[callId].audioBuffer);
}
int error = calls[callId].audioOutput->error();