diff --git a/src/widget/videosurface.cpp b/src/widget/videosurface.cpp index ba94df474..48ae9d015 100644 --- a/src/widget/videosurface.cpp +++ b/src/widget/videosurface.cpp @@ -82,8 +82,8 @@ void VideoSurface::initializeGL() "attribute vec4 vertices;" "varying vec2 coords;" "void main() {" - " gl_Position = vec4(vertices.xy,0.0,1.0);" - " coords = vertices.xy*vec2(0.5,0.5)+vec2(0.5,0.5);" + " gl_Position = vec4(vertices.xy, 0.0, 1.0);" + " coords = vertices.xy*vec2(0.5, 0.5) + vec2(0.5, 0.5);" "}"); // brg frag-shader @@ -92,7 +92,7 @@ void VideoSurface::initializeGL() "varying vec2 coords;" "void main() {" " vec4 color = texture2D(texture0,coords*vec2(1.0, -1.0));" - " gl_FragColor = vec4(color.b, color.g, color.r, 1);" + " gl_FragColor = vec4(color.bgr, 1.0);" "}"); bgrProgramm->bindAttributeLocation("vertices", 0); @@ -104,8 +104,8 @@ void VideoSurface::initializeGL() "attribute vec4 vertices;" "varying vec2 coords;" "void main() {" - " gl_Position = vec4(vertices.xy,0.0,1.0);" - " coords = vertices.xy*vec2(0.5,0.5)+vec2(0.5,0.5);" + " gl_Position = vec4(vertices.xy, 0.0, 1.0);" + " coords = vertices.xy*vec2(0.5, 0.5) + vec2(0.5, 0.5);" "}"); // yuv frag-shader @@ -113,9 +113,9 @@ void VideoSurface::initializeGL() "uniform sampler2D texture0;" "varying vec2 coords;" "void main() {" - " vec3 yuv = texture2D(texture0,coords*vec2(1.0, -1.0)) - vec3(0,0.5,0.5);" - " vec3 rgb = mat3(1,1,1,0,-0.21482,2.12798,1.28033,-0.38059,0) * yuv;" - " gl_FragColor = vec4(rgb,1);" + " vec3 yuv = texture2D(texture0,coords*vec2(1.0, -1.0)).rgb - vec3(0.0, 0.5, 0.5);" + " vec3 rgb = mat3(1.0, 1.0, 1.0, 0.0, -0.21482, 2.12798, 1.28033, -0.38059, 0.0)*yuv;" + " gl_FragColor = vec4(rgb, 1.0);" "}"); yuvProgramm->bindAttributeLocation("vertices", 0);