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fix error: vector size mismatch for arithmetic operator

This commit is contained in:
krepa098 2014-10-26 09:54:57 +01:00
parent fadbb10ebc
commit 0d84087000

View File

@ -113,7 +113,7 @@ void VideoSurface::initializeGL()
"uniform sampler2D texture0;"
"varying vec2 coords;"
"void main() {"
" vec3 yuv = texture2D(texture0,coords*vec2(1.0, -1.0)) - vec3(0,0.5,0.5);"
" vec3 yuv = texture2D(texture0,coords*vec2(1.0, -1.0)).rgb - vec3(0,0.5,0.5);"
" vec3 rgb = mat3(1,1,1,0,-0.21482,2.12798,1.28033,-0.38059,0) * yuv;"
" gl_FragColor = vec4(rgb,1);"
"}");