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qTox/src/chatlog/chatline.cpp

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/*
Copyright (C) 2014 by Project Tox <https://tox.im>
This file is part of qTox, a Qt-based graphical interface for Tox.
This program is libre software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the COPYING file for more details.
*/
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#include "chatline.h"
#include "chatlinecontent.h"
#include <QDebug>
#include <QGraphicsScene>
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ChatLine::ChatLine()
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{
}
ChatLine::~ChatLine()
{
for(ChatLineContent* c : content)
{
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if(c->scene())
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c->scene()->removeItem(c);
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delete c;
}
}
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void ChatLine::setRow(int idx)
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{
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row = idx;
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for(int c = 0; c < static_cast<int>(content.size()); ++c)
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content[c]->setIndex(row, c);
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}
void ChatLine::visibilityChanged(bool visible)
{
if(isVisible != visible)
{
for(ChatLineContent* c : content)
c->visibilityChanged(visible);
}
isVisible = visible;
}
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int ChatLine::getRow() const
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{
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return row;
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}
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ChatLineContent *ChatLine::getContent(int col) const
{
if(col < static_cast<int>(content.size()) && col >= 0)
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return content[col];
return nullptr;
}
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ChatLineContent *ChatLine::getContent(QPointF scenePos) const
{
for(ChatLineContent* c: content)
{
if(c->sceneBoundingRect().contains(scenePos))
return c;
}
return nullptr;
}
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void ChatLine::removeFromScene()
{
for(ChatLineContent* c : content)
{
if(c->scene())
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c->scene()->removeItem(c);
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}
}
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void ChatLine::addToScene(QGraphicsScene *scene)
{
if(!scene)
return;
for(ChatLineContent* c : content)
scene->addItem(c);
}
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void ChatLine::setVisible(bool visible)
{
for(ChatLineContent* c : content)
c->setVisible(visible);
}
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void ChatLine::selectionCleared()
{
for(ChatLineContent* c : content)
c->selectionCleared();
}
void ChatLine::selectionFocusChanged(bool focusIn)
{
for(ChatLineContent* c : content)
c->selectionFocusChanged(focusIn);
}
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int ChatLine::getColumnCount()
{
return content.size();
}
void ChatLine::updateBBox()
{
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bbox.setHeight(0);
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bbox.setWidth(width);
for(ChatLineContent* c : content)
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bbox.setHeight(qMax(c->sceneBoundingRect().top() - bbox.top() + c->sceneBoundingRect().height(), bbox.height()));
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}
QRectF ChatLine::sceneBoundingRect() const
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{
return bbox;
}
void ChatLine::addColumn(ChatLineContent* item, ColumnFormat fmt)
{
if(!item)
return;
format.push_back(fmt);
content.push_back(item);
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}
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void ChatLine::replaceContent(int col, ChatLineContent *lineContent)
{
if(col >= 0 && col < static_cast<int>(content.size()) && lineContent)
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{
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QGraphicsScene* scene = content[col]->scene();
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delete content[col];
content[col] = lineContent;
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lineContent->setIndex(row, col);
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if(scene)
scene->addItem(content[col]);
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layout(width, bbox.topLeft());
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content[col]->visibilityChanged(isVisible);
content[col]->update();
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}
}
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void ChatLine::layout(qreal w, QPointF scenePos)
{
width = w;
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bbox.setTopLeft(scenePos);
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qreal fixedWidth = (content.size()-1) * columnSpacing;
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qreal varWidth = 0.0; // used for normalisation
for(int i = 0; i < static_cast<int>(format.size()); ++i)
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{
if(format[i].policy == ColumnFormat::FixedSize)
fixedWidth += format[i].size;
else
varWidth += format[i].size;
}
if(varWidth == 0.0)
varWidth = 1.0;
qreal leftover = qMax(0.0, width - fixedWidth);
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qreal maxVOffset = 0.0;
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qreal xOffset = 0.0;
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qreal xPos[content.size()];
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for(int i = 0; i < static_cast<int>(content.size()); ++i)
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{
// calculate the effective width of the current column
qreal width;
if(format[i].policy == ColumnFormat::FixedSize)
width = format[i].size;
else
width = format[i].size / varWidth * leftover;
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// set the width of the current column
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content[i]->setWidth(width);
// calculate horizontal alignment
qreal xAlign = 0.0;
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switch(format[i].hAlign)
{
case ColumnFormat::Right:
xAlign = width - content[i]->boundingRect().width();
break;
case ColumnFormat::Center:
xAlign = (width - content[i]->boundingRect().width()) / 2.0;
break;
default:
break;
}
// reposition
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xPos[i] = scenePos.x() + xOffset + xAlign;
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xOffset += width + columnSpacing;
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maxVOffset = qMax(maxVOffset, content[i]->getAscent());
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}
for(int i = 0; i < static_cast<int>(content.size()); ++i)
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{
// calculate vertical alignment
// vertical alignment may depend on width, so we do it in a second pass
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qreal yOffset = maxVOffset - content[i]->getAscent();
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// reposition
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content[i]->setPos(xPos[i], scenePos.y() + yOffset);
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}
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updateBBox();
}
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void ChatLine::moveBy(qreal deltaY)
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{
// reposition only
for(ChatLineContent* c : content)
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c->moveBy(0, deltaY);
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bbox.moveTop(bbox.top() + deltaY);
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}
bool ChatLine::lessThanBSRectTop(const ChatLine::Ptr lhs, const qreal rhs)
{
return lhs->sceneBoundingRect().top() < rhs;
}
bool ChatLine::lessThanBSRectBottom(const ChatLine::Ptr lhs, const qreal rhs)
{
return lhs->sceneBoundingRect().bottom() < rhs;
}
bool ChatLine::lessThanRowIndex(const ChatLine::Ptr lhs, const ChatLine::Ptr rhs)
{
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return lhs->getRow() < rhs->getRow();
}