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113 lines
3.1 KiB
C++
113 lines
3.1 KiB
C++
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#include "audio.h"
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#include "src/core.h"
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#include <QDebug>
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std::atomic<int> Audio::userCount{0};
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ALCdevice* Audio::alInDev{nullptr};
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ALCdevice* Audio::alOutDev{nullptr};
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ALCcontext* Audio::alContext{0};
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ALuint Audio::alMainSource{0};
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void Audio::suscribeInput()
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{
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if (userCount++)
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if (alInDev)
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alcCaptureStart(alInDev);
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}
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void Audio::unsuscribeInput()
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{
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if (--userCount)
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if (alInDev)
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alcCaptureStop(alInDev);
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}
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void Audio::openInput(const QString& inDevDescr)
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{
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auto* tmp = alInDev;
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alInDev = nullptr;
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alcCaptureCloseDevice(tmp);
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int stereoFlag = av_DefaultSettings.audio_channels==1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16;
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if (inDevDescr.isEmpty())
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alInDev = alcCaptureOpenDevice(nullptr,av_DefaultSettings.audio_sample_rate, stereoFlag,
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(av_DefaultSettings.audio_frame_duration * av_DefaultSettings.audio_sample_rate * 4)
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/ 1000 * av_DefaultSettings.audio_channels);
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else
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alInDev = alcCaptureOpenDevice(inDevDescr.toStdString().c_str(),av_DefaultSettings.audio_sample_rate, stereoFlag,
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(av_DefaultSettings.audio_frame_duration * av_DefaultSettings.audio_sample_rate * 4)
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/ 1000 * av_DefaultSettings.audio_channels);
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if (!alInDev)
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qWarning() << "Audio: Cannot open input audio device";
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else
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qDebug() << "Audio: Opening audio input "<<inDevDescr;
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Core::getInstance()->resetCallSources(); // Force to regen each group call's sources
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// Restart the capture if necessary
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if (userCount.load() != 0)
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alcCaptureStart(alInDev);
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}
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void Audio::openOutput(const QString& outDevDescr)
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{
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auto* tmp = alOutDev;
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alOutDev = nullptr;
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alcCloseDevice(tmp);
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if (outDevDescr.isEmpty())
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alOutDev = alcOpenDevice(nullptr);
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else
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alOutDev = alcOpenDevice(outDevDescr.toStdString().c_str());
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if (!alOutDev)
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{
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qWarning() << "Audio: Cannot open output audio device";
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}
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else
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{
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alcDestroyContext(alContext);
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alContext=alcCreateContext(alOutDev,nullptr);
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if (!alcMakeContextCurrent(alContext))
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{
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qWarning() << "Audio: Cannot create output audio context";
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alcCloseDevice(alOutDev);
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}
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else
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alGenSources(1, &alMainSource);
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qDebug() << "Audio: Opening audio output "<<outDevDescr;
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}
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Core::getInstance()->resetCallSources(); // Force to regen each group call's sources
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}
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void Audio::closeInput()
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{
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if (alInDev)
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alcCaptureCloseDevice(alInDev);
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userCount = 0;
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}
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void Audio::closeOutput()
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{
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if (alContext)
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{
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(alContext);
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}
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if (alOutDev)
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alcCloseDevice(alOutDev);
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}
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void Audio::playMono16Sound(const QByteArray& data)
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{
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ALuint buffer;
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alGenBuffers(1, &buffer);
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alBufferData(buffer, AL_FORMAT_MONO16, data.data(), data.size(), 44100);
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alSourcei(alMainSource, AL_BUFFER, buffer);
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alSourcePlay(alMainSource);
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alDeleteBuffers(1, &buffer);
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}
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