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qTox/src/chatlog/chatline.cpp

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/*
Copyright (C) 2014 by Project Tox <https://tox.im>
This file is part of qTox, a Qt-based graphical interface for Tox.
This program is libre software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the COPYING file for more details.
*/
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#include "chatline.h"
#include "chatlog.h"
#include "chatlinecontent.h"
#include <QTextLine>
#include <QDebug>
#include <QGraphicsScene>
ChatLine::ChatLine(QGraphicsScene* grScene)
: scene(grScene)
{
}
ChatLine::~ChatLine()
{
for(ChatLineContent* c : content)
{
scene->removeItem(c);
delete c;
}
}
void ChatLine::setRowIndex(int idx)
{
rowIndex = idx;
for(int c = 0; c < content.size(); ++c)
content[c]->setIndex(rowIndex, c);
}
void ChatLine::visibilityChanged(bool visible)
{
if(isVisible != visible)
{
for(ChatLineContent* c : content)
c->visibilityChanged(visible);
}
isVisible = visible;
}
int ChatLine::getRowIndex() const
{
return rowIndex;
}
void ChatLine::selectionCleared()
{
for(ChatLineContent* c : content)
c->selectionCleared();
}
void ChatLine::selectionCleared(int col)
{
if(col < content.size() && content[col])
content[col]->selectionCleared();
}
void ChatLine::selectAll()
{
for(ChatLineContent* c : content)
c->selectAll();
}
void ChatLine::selectAll(int col)
{
if(col < content.size() && content[col])
content[col]->selectAll();
}
int ChatLine::getColumnCount()
{
return content.size();
}
void ChatLine::updateBBox()
{
bbox = QRectF();
bbox.setTop(pos.y());
bbox.setLeft(pos.x());
bbox.setWidth(width);
for(ChatLineContent* c : content)
bbox.setHeight(qMax(c->sceneBoundingRect().height(), bbox.height()));
}
QRectF ChatLine::boundingSceneRect() const
{
return bbox;
}
void ChatLine::addColumn(ChatLineContent* item, ColumnFormat fmt)
{
if(!item)
return;
item->setChatLine(this);
scene->addItem(item);
format << fmt;
content << item;
}
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void ChatLine::replaceContent(int col, ChatLineContent *lineContent)
{
if(col >= 0 && col < content.size() && lineContent)
{
scene->removeItem(content[col]);
delete content[col];
content[col] = lineContent;
scene->addItem(content[col]);
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layout(width, pos);
content[col]->visibilityChanged(isVisible);
content[col]->update();
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}
}
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void ChatLine::layout(qreal w, QPointF scenePos)
{
width = w;
pos = scenePos;
qreal fixedWidth = 0.0;
qreal varWidth = 0.0; // used for normalisation
for(int i = 0; i < format.size(); ++i)
{
if(format[i].policy == ColumnFormat::FixedSize)
fixedWidth += format[i].size;
else
varWidth += format[i].size;
}
if(varWidth == 0.0)
varWidth = 1.0;
qreal leftover = qMax(0.0, width - fixedWidth);
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qreal maxVOffset = 0.0;
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qreal xOffset = 0.0;
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for(int i = 0; i < content.size(); ++i)
{
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maxVOffset = qMax(maxVOffset, content[i]->firstLineVOffset());
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// calculate the effective width of the current column
qreal width;
if(format[i].policy == ColumnFormat::FixedSize)
width = format[i].size;
else
width = format[i].size / varWidth * leftover;
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// set the width of the current column
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content[i]->setWidth(width);
// calculate horizontal alignment
qreal xAlign = 0.0;
switch(format[i].hAlign)
{
case ColumnFormat::Right:
xAlign = width - content[i]->boundingRect().width();
break;
case ColumnFormat::Center:
xAlign = (width - content[i]->boundingRect().width()) / 2.0;
break;
default:
break;
}
// reposition
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content[i]->setPos(pos.x() + xOffset + xAlign, pos.y());
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xOffset += width;
}
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for(int i = 0; i < content.size(); ++i)
{
// calculate vertical alignment
// vertical alignment may depend on width, so we do it in a second pass
qreal yOffset = 0.0;
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if(content[i]->firstLineVOffset() > 0.0)
yOffset = maxVOffset - content[i]->firstLineVOffset();
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// reposition
content[i]->setPos(content[i]->pos().x(), content[i]->pos().y() + yOffset);
}
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updateBBox();
}
void ChatLine::layout(QPointF scenePos)
{
// reposition only
QPointF offset = pos - scenePos;
for(ChatLineContent* c : content)
c->setPos(c->pos() - offset);
pos = scenePos;
updateBBox();
}