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7ecb31c46c
Fleshing out the new channel ownership feature, along with a typo fix and small syntax updates. A claim can now be staked with /claimchannel, a channel owner may change a trip's level using /setlevel To do: unclaimchannel, setmotd, makeprivate, makepublic, renewclaim, garbage keeping, update mod commands to accept channelOwner and channelModerator, etc
214 lines
6.8 KiB
HTML
214 lines
6.8 KiB
HTML
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<title>JSDoc: Source: core/emote.js</title>
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<h1 class="page-title">Source: core/emote.js</h1>
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<section>
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<article>
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<pre class="prettyprint source linenums"><code>/**
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* @author Marzavec ( https://github.com/marzavec )
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* @summary Emote / action text
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* @version 1.0.0
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* @description Broadcasts an emote to the current channel
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* @module emote
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*/
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/**
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* Check and trim string provided by remote client
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* @param {string} text - Subject string
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* @private
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* @todo Move into utility module
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* @return {string|boolean}
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*/
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const parseText = (text) => {
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// verifies user input is text
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if (typeof text !== 'string') {
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return false;
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}
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let sanitizedText = text;
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// strip newlines from beginning and end
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sanitizedText = sanitizedText.replace(/^\s*\n|^\s+$|\n\s*$/g, '');
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// replace 3+ newlines with just 2 newlines
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sanitizedText = sanitizedText.replace(/\n{3,}/g, '\n\n');
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return sanitizedText;
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};
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/**
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* Executes when invoked by a remote client
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* @param {Object} env - Environment object with references to core, server, socket & payload
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* @public
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* @return {void}
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*/
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export async function run({ server, socket, payload }) {
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// check user input
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let text = parseText(payload.text);
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if (!text) {
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// lets not send objects or empty text, yea?
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return server.police.frisk(socket, 8);
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}
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// check for spam
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const score = text.length / 83 / 4;
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if (server.police.frisk(socket, score)) {
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return server.reply({
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cmd: 'warn', // @todo Add numeric error code as `id`
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text: 'You are sending too much text. Wait a moment and try again.\nPress the up arrow key to restore your last message.',
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channel: socket.channel, // @todo Multichannel
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}, socket);
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}
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if (!text.startsWith("'")) {
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text = ` ${text}`;
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}
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const newPayload = {
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cmd: 'emote',
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nick: socket.nick,
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userid: socket.userid,
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text: `@${socket.nick}${text}`,
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channel: socket.channel, // @todo Multichannel
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};
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if (socket.trip) {
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newPayload.trip = socket.trip;
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}
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// broadcast to channel peers
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server.broadcast(newPayload, { channel: socket.channel });
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return true;
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}
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/**
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* Automatically executes once after server is ready to register this modules hooks
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* @param {Object} server - Reference to server environment object
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* @public
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* @return {void}
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*/
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export function initHooks(server) {
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server.registerHook('in', 'chat', this.emoteCheck.bind(this), 30);
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}
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/**
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* Executes every time an incoming chat command is invoked;
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* hooks chat commands checking for /me
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* @param {Object} env - Environment object with references to core, server, socket & payload
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* @public
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* @return {(Object|boolean|string)} Object = same/altered payload,
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* false = suppress action,
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* string = error
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*/
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export function emoteCheck({
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core, server, socket, payload,
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}) {
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if (typeof payload.text !== 'string') {
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return false;
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}
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if (payload.text.startsWith('/me ')) {
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const input = payload.text.split(' ');
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// If there is no emote target parameter
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if (input[1] === undefined) {
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server.reply({
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cmd: 'warn', // @todo Add numeric error code as `id`
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text: 'Refer to `/help emote` for instructions on how to use this command.',
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channel: socket.channel, // @todo Multichannel
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}, socket);
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return false;
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}
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input.splice(0, 1);
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const actionText = input.join(' ');
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this.run({
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core,
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server,
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socket,
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payload: {
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cmd: 'emote',
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text: actionText,
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},
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});
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return false;
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}
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return payload;
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}
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/**
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* The following payload properties are required to invoke this module:
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* "text"
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* @public
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* @typedef {Array} emote/requiredData
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*/
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export const requiredData = ['text'];
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/**
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* Module meta information
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* @public
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* @typedef {Object} emote/info
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* @property {string} name - Module command name
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* @property {string} category - Module category name
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* @property {string} description - Information about module
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* @property {string} usage - Information about module usage
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*/
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export const info = {
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name: 'emote',
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category: 'core',
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description: 'Broadcasts an emote to the current channel',
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usage: `
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API: { cmd: 'emote', text: '<emote/action text>' }
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Text: /me <emote/action text>`,
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};
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</code></pre>
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</article>
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