/** * @author Marzavec ( https://github.com/marzavec ) * @summary Emote / action text * @version 1.0.0 * @description Broadcasts an emote to the current channel * @module emote */ /** * Check and trim string provided by remote client * @param {string} text - Subject string * @private * @todo Move into utility module * @return {string|boolean} */ const parseText = (text) => { // verifies user input is text if (typeof text !== 'string') { return false; } let sanitizedText = text; // strip newlines from beginning and end sanitizedText = sanitizedText.replace(/^\s*\n|^\s+$|\n\s*$/g, ''); // replace 3+ newlines with just 2 newlines sanitizedText = sanitizedText.replace(/\n{3,}/g, '\n\n'); return sanitizedText; }; /** * Executes when invoked by a remote client * @param {Object} env - Enviroment object with references to core, server, socket & payload * @public * @return {void} */ export async function run({ server, socket, payload }) { // check user input let text = parseText(payload.text); if (!text) { // lets not send objects or empty text, yea? return server.police.frisk(socket, 8); } // check for spam const score = text.length / 83 / 4; if (server.police.frisk(socket, score)) { return server.reply({ cmd: 'warn', // @todo Add numeric error code as `id` text: 'You are sending too much text. Wait a moment and try again.\nPress the up arrow key to restore your last message.', channel: socket.channel, // @todo Multichannel }, socket); } if (!text.startsWith("'")) { text = ` ${text}`; } const newPayload = { cmd: 'emote', nick: socket.nick, userid: socket.userid, text: `@${socket.nick}${text}`, channel: socket.channel, // @todo Multichannel }; if (socket.trip) { newPayload.trip = socket.trip; } // broadcast to channel peers server.broadcast(newPayload, { channel: socket.channel }); return true; } /** * Automatically executes once after server is ready to register this modules hooks * @param {Object} server - Reference to server enviroment object * @public * @return {void} */ export function initHooks(server) { server.registerHook('in', 'chat', this.emoteCheck.bind(this), 30); } /** * Executes every time an incoming chat command is invoked; * hooks chat commands checking for /me * @param {Object} env - Enviroment object with references to core, server, socket & payload * @public * @return {(Object|boolean|string)} Object = same/altered payload, * false = suppress action, * string = error */ export function emoteCheck({ core, server, socket, payload, }) { if (typeof payload.text !== 'string') { return false; } if (payload.text.startsWith('/me ')) { const input = payload.text.split(' '); // If there is no emote target parameter if (input[1] === undefined) { server.reply({ cmd: 'warn', // @todo Add numeric error code as `id` text: 'Refer to `/help emote` for instructions on how to use this command.', channel: socket.channel, // @todo Multichannel }, socket); return false; } input.splice(0, 1); const actionText = input.join(' '); this.run({ core, server, socket, payload: { cmd: 'emote', text: actionText, }, }); return false; } return payload; } /** * The following payload properties are required to invoke this module: * "text" * @public * @typedef {Array} emote/requiredData */ export const requiredData = ['text']; /** * Module meta information * @public * @typedef {Object} emote/info * @property {string} name - Module command name * @property {string} category - Module category name * @property {string} description - Information about module * @property {string} usage - Information about module usage */ export const info = { name: 'emote', category: 'core', description: 'Broadcasts an emote to the current channel', usage: ` API: { cmd: 'emote', text: '' } Text: /me `, };