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Extract invite code into utility functions for greater re-use and access
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@ -4,6 +4,79 @@
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import * as UAC from '../utility/UAC/_info';
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// module support functions
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/**
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* Returns a message for if it's a valid nickname to invite. Returns null if there was no error.
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* @param {any} nick
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* @return {(string|null)}
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*/
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export function checkNickname (nick, inviterNick) {
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if (typeof nick !== 'string' || !UAC.verifyNickname(nick)) {
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return "Nickname was invalid.";
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} else if (nick === inviterNick) {
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return "Why would you invite yourself?";
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}
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return null;
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}
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/**
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* Returns the channel that should be invited to.
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* @param {any} channel
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* @return {string}
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*/
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export function getChannel (channel=undefined) {
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if (typeof channel === 'string') {
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return channel;
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} else {
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return Math.random().toString(36).substr(2, 8);
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}
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}
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/**
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* Creates the payload that a user who is being invited would receive.
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* @param {string} inviter The user who is inviting them.
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* @param {string} channel The channel they are being invited to.
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* @return {Object}
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*/
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export function createRecipientPayload (inviter, channel) {
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return {
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cmd: 'info',
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type: 'invite',
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from: inviter,
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text: `${inviter} invited you to ?${channel}`,
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};
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}
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/**
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* Creates the payload that a user who invited users (and succeeded) would receive.
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* @param {string} nick The user who was invited.
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* @param {string} channel The channel they were invited to.
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*/
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export function createSuccessPayload (nick, channel) {
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return {
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cmd: 'info',
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type: 'invite',
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invite: channel,
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text: `You invited ${nick} to ?${channel}`,
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};
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}
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/**
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* Sends the invites to the recipients.
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* @param {MainServer} server The server. Required to broadcast the messages.
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* @param {string} recipientNick The user who is being invited.
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* @param {string} inviterNick The user who is doing the inviting.
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* @param {string} originalChannel The channel they have in common, and where the invite is sent in.
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* @param {string} inviteChannel The channel they are being invited to.
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*/
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export function sendInvite (server, recipientNick, inviterNick, originalChannel, inviteChannel) {
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return server.broadcast(createRecipientPayload(inviterNick, inviteChannel), {
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channel: originalChannel,
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nick: recipientNick,
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});
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}
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// module main
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export async function run(core, server, socket, data) {
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// check for spam
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@ -15,30 +88,19 @@ export async function run(core, server, socket, data) {
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}
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// verify user input
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if (typeof data.nick !== 'string' || !UAC.verifyNickname(data.nick)) {
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const nickValid = checkNickname(data.nick, socket.nick);
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if (nickValid !== null) {
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server.reply({
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cmd: 'warn',
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text: nickValid,
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}, socket);
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return true;
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}
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// why would you invite yourself?
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if (data.nick === socket.nick) {
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return true;
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}
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let channel;
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if (typeof data.to === 'string') {
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channel = data.to;
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} else {
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channel = Math.random().toString(36).substr(2, 8);
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}
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const channel = getChannel(data.to);
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// build and send invite
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const payload = {
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cmd: 'info',
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type: 'invite',
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from: socket.nick,
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invite: channel,
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text: `${socket.nick} invited you to ?${channel}`,
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};
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const payload = createRecipientPayload(socket.nick, channel);
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const inviteSent = server.broadcast(payload, {
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channel: socket.channel,
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@ -54,12 +116,7 @@ export async function run(core, server, socket, data) {
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}
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// reply with common channel
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server.reply({
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cmd: 'info',
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type: 'invite',
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invite: channel,
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text: `You invited ${data.nick} to ?${channel}`,
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}, socket);
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server.reply(createSuccessPayload(data.nick, channel), socket);
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// stats are fun
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core.stats.increment('invites-sent');
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