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<h1 class="page-title">Source: core/emote.js</h1>
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<pre class="prettyprint source linenums"><code>/**
* @author Marzavec ( https://github.com/marzavec )
* @summary Emote / action text
* @version 1.0.0
* @description Broadcasts an emote to the current channel
* @module emote
*/
/**
* Check and trim string provided by remote client
* @param {string} text - Subject string
* @private
* @todo Move into utility module
* @return {string|boolean}
*/
const parseText = (text) => {
// verifies user input is text
if (typeof text !== 'string') {
return false;
}
let sanitizedText = text;
// strip newlines from beginning and end
sanitizedText = sanitizedText.replace(/^\s*\n|^\s+$|\n\s*$/g, '');
// replace 3+ newlines with just 2 newlines
sanitizedText = sanitizedText.replace(/\n{3,}/g, '\n\n');
return sanitizedText;
};
/**
* Executes when invoked by a remote client
* @param {Object} env - Enviroment object with references to core, server, socket &amp; payload
* @public
* @return {void}
*/
export async function run({ server, socket, payload }) {
// check user input
let text = parseText(payload.text);
if (!text) {
// lets not send objects or empty text, yea?
return server.police.frisk(socket.address, 8);
}
// check for spam
const score = text.length / 83 / 4;
if (server.police.frisk(socket.address, score)) {
return server.reply({
cmd: 'warn', // @todo Add numeric error code as `id`
text: 'You are sending too much text. Wait a moment and try again.\nPress the up arrow key to restore your last message.',
channel: socket.channel, // @todo Multichannel
}, socket);
}
if (!text.startsWith("'")) {
text = ` ${text}`;
}
const newPayload = {
cmd: 'emote',
nick: socket.nick,
userid: socket.userid,
text: `@${socket.nick}${text}`,
channel: socket.channel, // @todo Multichannel
};
if (socket.trip) {
newPayload.trip = socket.trip;
}
// broadcast to channel peers
server.broadcast(newPayload, { channel: socket.channel });
return true;
}
/**
* Automatically executes once after server is ready to register this modules hooks
* @param {Object} server - Reference to server enviroment object
* @public
* @return {void}
*/
export function initHooks(server) {
server.registerHook('in', 'chat', this.emoteCheck.bind(this), 30);
}
/**
* Executes every time an incoming chat command is invoked;
* hooks chat commands checking for /me
* @param {Object} env - Enviroment object with references to core, server, socket &amp; payload
* @public
* @return {{Object|boolean|string}} Object = same/altered payload,
* false = suppress action,
* string = error
*/
export function emoteCheck({
core, server, socket, payload,
}) {
if (typeof payload.text !== 'string') {
return false;
}
if (payload.text.startsWith('/me ')) {
const input = payload.text.split(' ');
// If there is no emote target parameter
if (input[1] === undefined) {
server.reply({
cmd: 'warn', // @todo Add numeric error code as `id`
text: 'Refer to `/help emote` for instructions on how to use this command.',
channel: socket.channel, // @todo Multichannel
}, socket);
return false;
}
input.splice(0, 1);
const actionText = input.join(' ');
this.run({
core,
server,
socket,
payload: {
cmd: 'emote',
text: actionText,
},
});
return false;
}
return payload;
}
/**
* The following payload properties are required to invoke this module:
* "text"
* @public
* @typedef {Array} emote/requiredData
*/
export const requiredData = ['text'];
/**
* Module meta information
* @public
* @typedef {Object} emote/info
* @property {string} name - Module command name
* @property {string} category - Module category name
* @property {string} description - Information about module
* @property {string} usage - Information about module usage
*/
export const info = {
name: 'emote',
category: 'core',
description: 'Broadcasts an emote to the current channel',
usage: `
API: { cmd: 'emote', text: '&lt;emote/action text>' }
Text: /me &lt;emote/action text>`,
};
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