# This is the main configuration file for the application. # https://www.playframework.com/documentation/latest/ConfigFile # ~~~~~ # Play uses HOCON as its configuration file format. HOCON has a number # of advantages over other config formats, but there are two things that # can be used when modifying settings. # # You can include other configuration files in this main application.conf file: #include "extra-config.conf" # # You can declare variables and substitute for them: #mykey = ${some.value} # # And if an environment variable exists when there is no other subsitution, then # HOCON will fall back to substituting environment variable: #mykey = ${JAVA_HOME} ## Akka # https://www.playframework.com/documentation/latest/ScalaAkka#Configuration # https://www.playframework.com/documentation/latest/JavaAkka#Configuration # ~~~~~ # Play uses Akka internally and exposes Akka Streams and actors in Websockets and # other streaming HTTP responses. akka { # "akka.log-config-on-start" is extraordinarly useful because it log the complete # configuration at INFO level, including defaults and overrides, so it s worth # putting at the very top. # # Put the following in your conf/logback.xml file: # # # # And then uncomment this line to debug the configuration. # #log-config-on-start = true } ## Secret key # http://www.playframework.com/documentation/latest/ApplicationSecret # ~~~~~ # The secret key is used to sign Play's session cookie. # This must be changed for production, but we don't recommend you change it in this file. play.crypto.secret = "changeme" play.crypto.secret = ${?PLAY_CRYPTO_SECRET} ## Modules # https://www.playframework.com/documentation/latest/Modules # ~~~~~ # Control which modules are loaded when Play starts. Note that modules are # the replacement for "GlobalSettings", which are deprecated in 2.5.x. # Please see https://www.playframework.com/documentation/latest/GlobalSettings # for more information. # # You can also extend Play functionality by using one of the publically available # Play modules: https://playframework.com/documentation/latest/ModuleDirectory play.modules { # By default, Play will load any class called Module that is defined # in the root package (the "app" directory), or you can define them # explicitly below. # If there are any built-in modules that you want to disable, you can list them here. #enabled += my.application.Module # If there are any built-in modules that you want to disable, you can list them here. #disabled += "" } ## IDE # https://www.playframework.com/documentation/latest/IDE # ~~~~~ # Depending on your IDE, you can add a hyperlink for errors that will jump you # directly to the code location in the IDE in dev mode. The following line makes # use of the IntelliJ IDEA REST interface: #play.editor=http://localhost:63342/api/file/?file=%s&line=%s ## Internationalisation # https://www.playframework.com/documentation/latest/JavaI18N # https://www.playframework.com/documentation/latest/ScalaI18N # ~~~~~ # Play comes with its own i18n settings, which allow the user's preferred language # to map through to internal messages, or allow the language to be stored in a cookie. play.i18n { # The application languages langs = ["en"] # Whether the language cookie should be secure or not #langCookieSecure = true # Whether the HTTP only attribute of the cookie should be set to true #langCookieHttpOnly = true } ## Play HTTP settings # ~~~~~ play.http { ## Router # https://www.playframework.com/documentation/latest/JavaRouting # https://www.playframework.com/documentation/latest/ScalaRouting # ~~~~~ # Define the Router object to use for this application. # This router will be looked up first when the application is starting up, # so make sure this is the entry point. # Furthermore, it's assumed your route file is named properly. # So for an application router like `my.application.Router`, # you may need to define a router file `conf/my.application.routes`. # Default to Routes in the root package (aka "apps" folder) (and conf/routes) #router = my.application.Router ## Action Creator # https://www.playframework.com/documentation/latest/JavaActionCreator # ~~~~~ #actionCreator = null ## ErrorHandler # https://www.playframework.com/documentation/latest/JavaRouting # https://www.playframework.com/documentation/latest/ScalaRouting # ~~~~~ # If null, will attempt to load a class called ErrorHandler in the root package, #errorHandler = null ## Filters # https://www.playframework.com/documentation/latest/ScalaHttpFilters # https://www.playframework.com/documentation/latest/JavaHttpFilters # ~~~~~ # Filters run code on every request. They can be used to perform # common logic for all your actions, e.g. adding common headers. # Defaults to "Filters" in the root package (aka "apps" folder) # Alternatively you can explicitly register a class here. #filters = my.application.Filters filters = "com.gitpitch.filters.PitchFilters" ## Session & Flash # https://www.playframework.com/documentation/latest/JavaSessionFlash # https://www.playframework.com/documentation/latest/ScalaSessionFlash # ~~~~~ session { # Sets the cookie to be sent only over HTTPS. #secure = true # Sets the cookie to be accessed only by the server. #httpOnly = true # Sets the max-age field of the cookie to 5 minutes. # NOTE: this only sets when the browser will discard the cookie. Play will consider any # cookie value with a valid signature to be a valid session forever. To implement a server side session timeout, # you need to put a timestamp in the session and check it at regular intervals to possibly expire it. #maxAge = 300 # Sets the domain on the session cookie. #domain = "example.com" } flash { # Sets the cookie to be sent only over HTTPS. #secure = true # Sets the cookie to be accessed only by the server. #httpOnly = true } } ## Netty Provider # https://www.playframework.com/documentation/latest/SettingsNetty # ~~~~~ play.server.netty { # Whether the Netty wire should be logged #log.wire = true # If you run Play on Linux, you can use Netty's native socket transport # for higher performance with less garbage. #transport = "native" } ## WS (HTTP Client) # https://www.playframework.com/documentation/latest/ScalaWS#Configuring-WS # ~~~~~ # The HTTP client primarily used for REST APIs. The default client can be # configured directly, but you can also create different client instances # with customized settings. You must enable this by adding to build.sbt: # # libraryDependencies += ws // or javaWs if using java # play.ws { # Sets HTTP requests not to follow 302 requests #followRedirects = false # Sets the maximum number of open HTTP connections for the client. #ahc.maxConnectionsTotal = 50 ## WS SSL # https://www.playframework.com/documentation/latest/WsSSL # ~~~~~ ssl { # Configuring HTTPS with Play WS does not require programming. You can # set up both trustManager and keyManager for mutual authentication, and # turn on JSSE debugging in development with a reload. #debug.handshake = true #trustManager = { # stores = [ # { type = "JKS", path = "exampletrust.jks" } # ] #} } } ## Cache # https://www.playframework.com/documentation/latest/JavaCache # https://www.playframework.com/documentation/latest/ScalaCache # ~~~~~ # Play comes with an integrated cache API that can reduce the operational # overhead of repeated requests. You must enable this by adding to build.sbt: # # libraryDependencies += cache # play.cache { # If you want to bind several caches, you can bind the individually #bindCaches = ["db-cache", "user-cache", "session-cache"] } ## Filters # https://www.playframework.com/documentation/latest/Filters # ~~~~~ # There are a number of built-in filters that can be enabled and configured # to give Play greater security. You must enable this by adding to build.sbt: # # libraryDependencies += filters # play.filters { ## CORS filter configuration # https://www.playframework.com/documentation/latest/CorsFilter # ~~~~~ # CORS is a protocol that allows web applications to make requests from the browser # across different domains. # NOTE: You MUST apply the CORS configuration before the CSRF filter, as CSRF has # dependencies on CORS settings. cors { # Filter paths by a whitelist of path prefixes #pathPrefixes = ["/some/path", ...] # The allowed origins. If null, all origins are allowed. #allowedOrigins = ["http://www.example.com"] allowedOrigins = [".gitpitch.com", "localhost:9000", "127.0.0.1:9000"] # The allowed HTTP methods. If null, all methods are allowed #allowedHttpMethods = ["GET", "POST"] } ## CSRF Filter # https://www.playframework.com/documentation/latest/ScalaCsrf#Applying-a-global-CSRF-filter # https://www.playframework.com/documentation/latest/JavaCsrf#Applying-a-global-CSRF-filter # ~~~~~ # Play supports multiple methods for verifying that a request is not a CSRF request. # The primary mechanism is a CSRF token. This token gets placed either in the query string # or body of every form submitted, and also gets placed in the users session. # Play then verifies that both tokens are present and match. csrf { # Sets the cookie to be sent only over HTTPS #cookie.secure = true # Defaults to CSRFErrorHandler in the root package. #errorHandler = MyCSRFErrorHandler } ## Security headers filter configuration # https://www.playframework.com/documentation/latest/SecurityHeaders # ~~~~~ # Defines security headers that prevent XSS attacks. # If enabled, then all options are set to the below configuration by default: headers { # The X-Frame-Options header. If null, the header is not set. #frameOptions = "DENY" frameOptions = null # The X-XSS-Protection header. If null, the header is not set. #xssProtection = "1; mode=block" # The X-Content-Type-Options header. If null, the header is not set. #contentTypeOptions = "nosniff" # The X-Permitted-Cross-Domain-Policies header. If null, the header is not set. #permittedCrossDomainPolicies = "master-only" # The Content-Security-Policy header. If null, the header is not set. #contentSecurityPolicy = "default-src 'self'" contentSecurityPolicy = null } ## Allowed hosts filter configuration # https://www.playframework.com/documentation/latest/AllowedHostsFilter # ~~~~~ # Play provides a filter that lets you configure which hosts can access your application. # This is useful to prevent cache poisoning attacks. hosts { # Allow requests to example.com, its subdomains, and localhost:9000. allowed = ["localhost", "127.0.0.1", ".local"] } } ## Evolutions # https://www.playframework.com/documentation/latest/Evolutions # ~~~~~ # Evolutions allows database scripts to be automatically run on startup in dev mode # for database migrations. You must enable this by adding to build.sbt: # # libraryDependencies += evolutions # play.evolutions { # You can disable evolutions for a specific datasource if necessary #db.default.enabled = false } ## Database Connection Pool # https://www.playframework.com/documentation/latest/SettingsJDBC # ~~~~~ # Play doesn't require a JDBC database to run, but you can easily enable one. # # libraryDependencies += jdbc # play.db { # The combination of these two settings results in "db.default" as the # default JDBC pool: #config = "db" #default = "default" # Play uses HikariCP as the default connection pool. You can override # settings by changing the prototype: prototype { # Sets a fixed JDBC connection pool size of 50 #hikaricp.minimumIdle = 50 #hikaricp.maximumPoolSize = 50 } } ## JDBC Datasource # https://www.playframework.com/documentation/latest/JavaDatabase # https://www.playframework.com/documentation/latest/ScalaDatabase # ~~~~~ # Once JDBC datasource is set up, you can work with several different # database options: # # Slick (Scala preferred option): https://www.playframework.com/documentation/latest/PlaySlick # JPA (Java preferred option): https://playframework.com/documentation/latest/JavaJPA # EBean: https://playframework.com/documentation/latest/JavaEbean # Anorm: https://www.playframework.com/documentation/latest/ScalaAnorm # db { # You can declare as many datasources as you want. # By convention, the default datasource is named `default` # https://www.playframework.com/documentation/latest/Developing-with-the-H2-Database #default.driver = org.h2.Driver #default.url = "jdbc:h2:mem:play" #default.username = sa #default.password = "" # You can turn on SQL logging for any datasource # https://www.playframework.com/documentation/latest/Highlights25#Logging-SQL-statements #default.logSql=true } # GitPitch Custom Configuration gitpitch { hostname = "localhost:9000" https = false storage { # # Directory indicated for this property must exist on disk. # When setting a custom path for this directory # it is strongly recommended to use an absolute path. # home = "/tmp/gitpitch/swap" } decktape { home = "../decktape" } offline { prod { fixed { assets { home = "./lib/com.gitpitch.server-1.0-assets.jar" } } } dev { fixed { assets { home = "./public/libs" } } math { assets { home = "./public/libs-math" } } } } dependency { revealjs = "3.4.1" bootstrap = "3.3.6" jquery = "2.2.4" fontawesome = "4.6.3" octicons = "3.5.0" highlightjs = "9.6.0" highlight { plugin = false } } github { api { // token = "your-GitHub-api-auth-token" } } git { repo { services = [ { name = "GitHub" type = "github" site = "https://github.com/" apibase = "https://api.github.com/" // apitoken = "token your-github-access-token-here" apitokenheader = "Authorization" rawbase = "https://raw.githubusercontent.com/" default = "true" } { name = "GitLab" type = "gitlab" site = "https://gitlab.com/" apibase = "https://gitlab.com/api/v3/" // apitoken = "your-gitlab-access-token-here" apitokenheader = "PRIVATE-TOKEN" rawbase = "https://gitlab.com/" default = "false" } { name = "Bitbucket" type = "bitbucket" site = "https://bitbucket.org/" apibase = "https://api.bitbucket.org/2.0/" // apitoken = "your-bitbucket-access-token-here" apitokenheader = "Authorization" rawbase = "https://bitbucket.org/" default = "false" } { name = "Gitea" type = "gitea" site = "https://localhost:3000/" apibase = "http://localhost:3000/api/v1/" apibase = "https://try.gitea.io/api/v1/" // apitoken = "token your-gitea-app-token-here" apitokenheader = "Authorization" rawbase = "http://localhost:3000/" default = "false" } { name = "Gogs" type = "gogs" site = "https://localhost:3000/" apibase = "http://localhost:3000/api/v1/" apitoken = "token your-gitea-app-token-here" apitokenheader = "Authorization" rawbase = "http://localhost:3000/" rawbase = "https://try.gogs.io/" default = "false" } ] } } google { analytics { // token = "your-google-analytics-token" } } }