6e8fbca745
match the genesis editor version 1.3.0.653.
82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
#pragma once
|
|
|
|
#include "appframework/statehandler.h"
|
|
#include "appframework/actor.h"
|
|
|
|
|
|
namespace Sample
|
|
{
|
|
|
|
class SimpleStateHandler : public App::StateHandler
|
|
{
|
|
__DeclareClass(SimpleStateHandler);
|
|
public:
|
|
|
|
/// constructor
|
|
SimpleStateHandler();
|
|
/// destructor
|
|
virtual ~SimpleStateHandler();
|
|
|
|
/// called when the state represented by this state handler is entered
|
|
virtual void OnStateEnter(const Util::String& prevState);
|
|
/// called when the state represented by this state handler is left
|
|
virtual void OnStateLeave(const Util::String& nextState);
|
|
/// called each frame as long as state is current, return new state
|
|
virtual Util::String OnFrame();
|
|
|
|
/// set level filename, required by setup mode LoadLevel
|
|
void SetSceneName(const Util::String& n);
|
|
/// get level name
|
|
const Util::String& GetSceneName() const;
|
|
|
|
bool ResetScene(const char* strSceneName);
|
|
void HeldScene();
|
|
|
|
void CreateBox(const Math::float3& f3Dim);
|
|
void CreateSphere();
|
|
void CreateCapsule();
|
|
void CreateTeapot();
|
|
void CreateStatue();
|
|
void CreateStacks(IndexT size);
|
|
void CreateTower(IndexT size);
|
|
void CreateConvex();
|
|
void RemoveAll();
|
|
|
|
void LoadRAW(int m, int n, const std::string& filename, float heightScale, float heightOffset, float *height);
|
|
|
|
private:
|
|
Util::String mSceneName;
|
|
|
|
App::Actor::FastId mMeshActorID;
|
|
Util::String mCurMeshName;
|
|
Util::String mCurShaderName;
|
|
Util::String mCurTexName;
|
|
|
|
Util::Array< Ptr<App::Actor> > m_pBoxesActors;
|
|
|
|
Ptr<App::Scene> m_pScene;
|
|
|
|
Ptr<App::Actor> m_pCam;
|
|
Ptr<App::Actor> m_pActLight;
|
|
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
*/
|
|
inline void
|
|
SimpleStateHandler::SetSceneName(const Util::String& n)
|
|
{
|
|
this->mSceneName = n;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
*/
|
|
inline const Util::String&
|
|
SimpleStateHandler::GetSceneName() const
|
|
{
|
|
|
|
return this->mSceneName;
|
|
}
|
|
} |