6e8fbca745
match the genesis editor version 1.3.0.653.
160 lines
4.8 KiB
C++
160 lines
4.8 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "system/appentry.h"
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#include "foundation/memory/memory.h"
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#include "GenesisLoader/GenesisLoader.h"
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#include "simplegameapplication.h"
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#include "appframework/app_fwd_decl.h"
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#include "input/inputwindowsource.h"
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#include "input/win32/win32inputwebwindowsource.h"
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#include "app/graphicfeature/graphicsfeature.h"
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#include "addons/shadercompiler/ShadercompilerConfig.h"
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using namespace Genesis;
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static DemoPublishGameApplication* g_App = NULL;
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//-------------------------------------------------------------------------------
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char* GetCarmerPos( void )
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{
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static char s_StrPos[64];
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App::TActorPtr pCamera = App::GraphicsFeature::Instance()->GetDefaultCameraActor();
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Math::vector pos = pCamera->GetPosition();
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memset( s_StrPos, 0, 64 );
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sprintf_s( s_StrPos, "%f %f %f", pos.x(), pos.y(), pos.z() );
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return s_StrPos;
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}
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//------------------------------------------------------------------------
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bool WinWebInit(GenesisLoaderData* pData)
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{
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g_App = n_new( DemoPublishGameApplication ) ;
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assert( NULL!= g_App) ;
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if( NULL==g_App )
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{
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return false;
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}
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g_App->SetCompanyName( "CYOU-INC.COM" );
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g_App->SetAppTitle( "Genesis Game" );
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g_App->SetWebVersion( true,pData->hWnd );
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g_App->SetEngineDir(pData->sEngineDir);
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g_App->SetResourceBaseDir( pData->sHomeDir );
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g_App->SetResDownloadUrl( pData->sResUrlBase );
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g_App->SetFileServicePath( pData->sFileServiceDir);
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if (pData->sResUrlBase[0] && pData->sFileServiceDir[0])
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{
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g_App->SetUseFileService(true);
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}
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//g_App->SetUseLocalRes( pData->bUseLocalRes );
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g_App->SetDebugScript( pData->bSupportSctiptDebug );
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g_App->SetGui( pData->bGui );
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ShaderProgramCompiler::ShaderCompilerConfig::usePreCompileShader = pData->bUsePrecompilerShader;
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RECT clientRect;
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::GetClientRect((HWND)pData->hWnd,&clientRect);
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uint height = clientRect.bottom - clientRect.top;
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uint width = clientRect.right - clientRect.left;
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g_App->SetGameResolution(width, height);
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GPtr<Input::InputSource> input = NULL;
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//<2F><>ҳ<EFBFBD><D2B3><EFBFBD><EFBFBD>֧
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if (pData->bWebVersion)
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{
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input = Win32Input::Win32InputWebWindowSource::Create();
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input.downcast<Win32Input::Win32InputWebWindowSource>()->SetWnd((HWND)pData->hWnd);
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}
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else
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{
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input = Input::InputWindowSource::Create();
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input.downcast<Input::InputWindowSource>()->SetWnd((HWND)pData->hWnd);
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}
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g_App->SetInput(input);
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g_App->SetLoaderData(*pData);
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g_App->Open();
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g_App->Start();
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if (0 != pData->sSceneName[0])
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{
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Util::String fullScenePath = pData->sSceneName;
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IndexT index = fullScenePath.FindCharIndex(':');
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if (InvalidIndex == index)
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{
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//Ϊ<>˼<EFBFBD><CBBC>ݾ<EFBFBD><DDBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD><C3A1><EFBFBD><EFBFBD><EFBFBD>SceneName<6D><65><EFBFBD><EFBFBD>asset:xxxx<78><78><EFBFBD><EFBFBD>ʽĬ<CABD><C4AC><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>asset:Ŀ¼<C4BF>¡<EFBFBD>
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fullScenePath = "asset:";
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fullScenePath += pData->sSceneName;
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}
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g_App->OpenScene( fullScenePath );
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}
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return true;
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}
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//------------------------------------------------------------------------
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bool WinWebUpdate()
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{
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g_App->Run();
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if (g_App->IsQuit())
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{
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return false;
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}
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return true;
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}
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//------------------------------------------------------------------------
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bool WinWebCleanup()
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{
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if ( NULL!=g_App )
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{
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g_App->Exit();
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n_delete( g_App );
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g_App = NULL;
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DemoPublishGameApplication::ShutDown();
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}
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return true;
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}
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//------------------------------------------------------------------------
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LRESULT WinInputMsg( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
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{
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if ( NULL!=g_App )
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{
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const GPtr<Input::InputSource>& pInputSource = g_App->GetInputSource();
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if ( pInputSource )
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{
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return pInputSource.downcast<Win32Input::Win32InputWebWindowSource>()->OnWinProc( hWnd, uMsg, wParam, lParam );
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}
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}
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return ::DefWindowProc( hWnd, uMsg, wParam, lParam );
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} |